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Core: Updated to 11.2.0
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@@ -191,8 +191,6 @@ public:
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itemPos = "[equipped]";
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else if (Player::IsInventoryPos(itemBag, itemSlot))
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itemPos = "[in inventory]";
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else if (Player::IsReagentBankPos(itemBag, itemSlot))
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itemPos = "[in reagent bank]";
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else if (Player::IsBankPos(itemBag, itemSlot))
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itemPos = "[in bank]";
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else
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