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Core/DynamicInfo: rename some parameters according packet definitions (#24192)
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@@ -66,7 +66,7 @@ GridState* si_GridStates[MAX_GRID_STATE];
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ZoneDynamicInfo::ZoneDynamicInfo() : MusicId(0), DefaultWeather(nullptr), WeatherId(WEATHER_STATE_FINE),
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WeatherGrade(0.0f), OverrideLightId(0), LightFadeInTime(0) { }
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Intensity(0.0f), OverrideLightId(0), TransitionMilliseconds(0) { }
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Map::~Map()
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{
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@@ -4570,7 +4570,7 @@ void Map::SendZoneDynamicInfo(uint32 zoneId, Player* player) const
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WorldPackets::Misc::OverrideLight overrideLight;
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overrideLight.AreaLightID = _defaultLight;
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overrideLight.OverrideLightID = overrideLightId;
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overrideLight.TransitionMilliseconds = itr->second.LightFadeInTime;
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overrideLight.TransitionMilliseconds = itr->second.TransitionMilliseconds;
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player->SendDirectMessage(overrideLight.Write());
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}
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}
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@@ -4588,7 +4588,7 @@ void Map::SendZoneWeather(ZoneDynamicInfo const& zoneDynamicInfo, Player* player
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{
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if (WeatherState weatherId = zoneDynamicInfo.WeatherId)
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{
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WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.WeatherGrade);
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WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.Intensity);
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player->SendDirectMessage(weather.Write());
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}
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else if (zoneDynamicInfo.DefaultWeather)
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@@ -4633,16 +4633,16 @@ Weather* Map::GetOrGenerateZoneDefaultWeather(uint32 zoneId)
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return info.DefaultWeather.get();
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}
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void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
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void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity)
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{
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ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
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info.WeatherId = weatherId;
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info.WeatherGrade = weatherGrade;
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info.Intensity = intensity;
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Map::PlayerList const& players = GetPlayers();
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if (!players.isEmpty())
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{
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WorldPackets::Misc::Weather weather(weatherId, weatherGrade);
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WorldPackets::Misc::Weather weather(weatherId, intensity);
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weather.Write();
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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@@ -4652,19 +4652,19 @@ void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGra
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}
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}
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void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime)
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void Map::SetZoneOverrideLight(uint32 zoneId, uint32 overrideLightId, uint32 transitionMilliseconds)
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{
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ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
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info.OverrideLightId = lightId;
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info.LightFadeInTime = fadeInTime;
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info.OverrideLightId = overrideLightId;
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info.TransitionMilliseconds = transitionMilliseconds;
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Map::PlayerList const& players = GetPlayers();
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if (!players.isEmpty())
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{
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WorldPackets::Misc::OverrideLight overrideLight;
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overrideLight.AreaLightID = _defaultLight;
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overrideLight.OverrideLightID = lightId;
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overrideLight.TransitionMilliseconds = fadeInTime;
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overrideLight.OverrideLightID = overrideLightId;
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overrideLight.TransitionMilliseconds = transitionMilliseconds;
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overrideLight.Write();
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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