mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-27 20:32:21 +01:00
Merge [SD2]
r1321 Add support for quest 863.
Some cleanup in existing script.
r1322 Correct database info for current supported Mangos revision (8273+) (Windows may use from 8190+) - skip
r1323 Make escortAI function IsPlayerOrGroupInRange and move existing code to this.
r1324 Fixed IsEncounterInProgress for Arcatraz, The Eye and Shadow Labyrinth
r1325 Renamed aunchindoun to auchindoun. Fixed comment typos.
--HG--
branch : trunk
This commit is contained in:
@@ -405,20 +405,20 @@ SET(trinityscript_LIB_SRCS
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scripts/northrend/sholazar_basin.cpp
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scripts/northrend/wintergrasp.cpp
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scripts/northrend/zuldrak.cpp
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scripts/outland/aunchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
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scripts/outland/aunchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
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scripts/outland/aunchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
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scripts/outland/aunchindoun/mana_tombs/boss_pandemonius.cpp
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scripts/outland/aunchindoun/sethekk_halls/boss_darkweaver_syth.cpp
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scripts/outland/aunchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
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scripts/outland/aunchindoun/sethekk_halls/def_sethekk_halls.h
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scripts/outland/aunchindoun/sethekk_halls/instance_sethekk_halls.cpp
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scripts/outland/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
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scripts/outland/aunchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
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scripts/outland/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
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scripts/outland/aunchindoun/shadow_labyrinth/boss_murmur.cpp
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scripts/outland/aunchindoun/shadow_labyrinth/def_shadow_labyrinth.h
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scripts/outland/aunchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
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scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
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scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
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scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
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scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp
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scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
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scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
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scripts/outland/auchindoun/sethekk_halls/def_sethekk_halls.h
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scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp
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scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
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scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
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scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
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scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp
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scripts/outland/auchindoun/shadow_labyrinth/def_shadow_labyrinth.h
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scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
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scripts/outland/black_temple/black_temple.cpp
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scripts/outland/black_temple/boss_bloodboil.cpp
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scripts/outland/black_temple/boss_illidan.cpp
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@@ -2172,11 +2172,11 @@
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Name="Auchenai Crypts"
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>
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<File
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RelativePath="..\scripts\outland\aunchindoun\auchenai_crypts\boss_exarch_maladaar.cpp"
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RelativePath="..\scripts\outland\auchindoun\auchenai_crypts\boss_exarch_maladaar.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\auchenai_crypts\boss_shirrak_the_dead_watcher.cpp"
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RelativePath="..\scripts\outland\auchindoun\auchenai_crypts\boss_shirrak_the_dead_watcher.cpp"
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>
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</File>
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</Filter>
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@@ -2184,11 +2184,11 @@
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Name="Mana Tombs"
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>
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<File
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RelativePath="..\scripts\outland\aunchindoun\mana_tombs\boss_nexusprince_shaffar.cpp"
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RelativePath="..\scripts\outland\auchindoun\mana_tombs\boss_nexusprince_shaffar.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\mana_tombs\boss_pandemonius.cpp"
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RelativePath="..\scripts\outland\auchindoun\mana_tombs\boss_pandemonius.cpp"
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>
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</File>
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</Filter>
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@@ -2196,19 +2196,19 @@
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Name="Sethekk Halls"
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>
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<File
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RelativePath="..\scripts\outland\aunchindoun\sethekk_halls\boss_darkweaver_syth.cpp"
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RelativePath="..\scripts\outland\auchindoun\sethekk_halls\boss_darkweaver_syth.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\sethekk_halls\boss_tailonking_ikiss.cpp"
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RelativePath="..\scripts\outland\auchindoun\sethekk_halls\boss_tailonking_ikiss.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\sethekk_halls\def_sethekk_halls.h"
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RelativePath="..\scripts\outland\auchindoun\sethekk_halls\def_sethekk_halls.h"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\sethekk_halls\instance_sethekk_halls.cpp"
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RelativePath="..\scripts\outland\auchindoun\sethekk_halls\instance_sethekk_halls.cpp"
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>
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</File>
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</Filter>
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@@ -2216,27 +2216,27 @@
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Name="Shadow Labyrinth"
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>
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<File
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RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\boss_ambassador_hellmaw.cpp"
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RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\boss_ambassador_hellmaw.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\boss_blackheart_the_inciter.cpp"
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RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\boss_blackheart_the_inciter.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\boss_grandmaster_vorpil.cpp"
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RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\boss_grandmaster_vorpil.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\boss_murmur.cpp"
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RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\boss_murmur.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\def_shadow_labyrinth.h"
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RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\def_shadow_labyrinth.h"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\instance_shadow_labyrinth.cpp"
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RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\instance_shadow_labyrinth.cpp"
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>
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</File>
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</Filter>
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@@ -2169,11 +2169,11 @@
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Name="Auchenai Crypts"
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>
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<File
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RelativePath="..\scripts\outland\aunchindoun\auchenai_crypts\boss_exarch_maladaar.cpp"
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RelativePath="..\scripts\outland\auchindoun\auchenai_crypts\boss_exarch_maladaar.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\auchenai_crypts\boss_shirrak_the_dead_watcher.cpp"
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RelativePath="..\scripts\outland\auchindoun\auchenai_crypts\boss_shirrak_the_dead_watcher.cpp"
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>
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</File>
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</Filter>
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@@ -2181,11 +2181,11 @@
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Name="Mana Tombs"
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>
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<File
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RelativePath="..\scripts\outland\aunchindoun\mana_tombs\boss_nexusprince_shaffar.cpp"
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RelativePath="..\scripts\outland\auchindoun\mana_tombs\boss_nexusprince_shaffar.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\mana_tombs\boss_pandemonius.cpp"
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||||
RelativePath="..\scripts\outland\auchindoun\mana_tombs\boss_pandemonius.cpp"
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>
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||||
</File>
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||||
</Filter>
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||||
@@ -2193,19 +2193,19 @@
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Name="Sethekk Halls"
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>
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<File
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RelativePath="..\scripts\outland\aunchindoun\sethekk_halls\boss_darkweaver_syth.cpp"
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||||
RelativePath="..\scripts\outland\auchindoun\sethekk_halls\boss_darkweaver_syth.cpp"
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||||
>
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||||
</File>
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||||
<File
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||||
RelativePath="..\scripts\outland\aunchindoun\sethekk_halls\boss_tailonking_ikiss.cpp"
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||||
RelativePath="..\scripts\outland\auchindoun\sethekk_halls\boss_tailonking_ikiss.cpp"
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||||
>
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||||
</File>
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<File
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||||
RelativePath="..\scripts\outland\aunchindoun\sethekk_halls\def_sethekk_halls.h"
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||||
RelativePath="..\scripts\outland\auchindoun\sethekk_halls\def_sethekk_halls.h"
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||||
>
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||||
</File>
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||||
<File
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||||
RelativePath="..\scripts\outland\aunchindoun\sethekk_halls\instance_sethekk_halls.cpp"
|
||||
RelativePath="..\scripts\outland\auchindoun\sethekk_halls\instance_sethekk_halls.cpp"
|
||||
>
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||||
</File>
|
||||
</Filter>
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||||
@@ -2213,27 +2213,27 @@
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||||
Name="Shadow Labyrinth"
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>
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||||
<File
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||||
RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\boss_ambassador_hellmaw.cpp"
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||||
RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\boss_ambassador_hellmaw.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\boss_blackheart_the_inciter.cpp"
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RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\boss_blackheart_the_inciter.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\boss_grandmaster_vorpil.cpp"
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RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\boss_grandmaster_vorpil.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\boss_murmur.cpp"
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RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\boss_murmur.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\def_shadow_labyrinth.h"
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RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\def_shadow_labyrinth.h"
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>
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</File>
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<File
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RelativePath="..\scripts\outland\aunchindoun\shadow_labyrinth\instance_shadow_labyrinth.cpp"
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RelativePath="..\scripts\outland\auchindoun\shadow_labyrinth\instance_shadow_labyrinth.cpp"
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>
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</File>
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</Filter>
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@@ -130,6 +130,32 @@ void npc_escortAI::EnterEvadeMode()
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Reset();
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}
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bool npc_escortAI::IsPlayerOrGroupInRange()
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{
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if (Player* pPlayer = Unit::GetPlayer(PlayerGUID))
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{
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if (Group* pGroup = pPlayer->GetGroup())
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{
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for(GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next())
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{
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Player* pMember = pRef->getSource();
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||||
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||||
if (pMember && m_creature->IsWithinDistInMap(pMember, GetMaxPlayerDistance()))
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||||
{
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return true;
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break;
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||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_creature->IsWithinDistInMap(pPlayer, GetMaxPlayerDistance()))
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||||
return true;
|
||||
}
|
||||
}
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||||
return false;
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||||
}
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|
||||
void npc_escortAI::UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
//Waypoint Updating
|
||||
@@ -194,31 +220,7 @@ void npc_escortAI::UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (m_uiPlayerCheckTimer < uiDiff)
|
||||
{
|
||||
bool bIsMaxRangeExceeded = true;
|
||||
|
||||
if (Player* pPlayer = Unit::GetPlayer(PlayerGUID))
|
||||
{
|
||||
if (Group* pGroup = pPlayer->GetGroup())
|
||||
{
|
||||
for(GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next())
|
||||
{
|
||||
Player* pMember = pRef->getSource();
|
||||
|
||||
if (pMember && m_creature->IsWithinDistInMap(pMember, GetMaxPlayerDistance()))
|
||||
{
|
||||
bIsMaxRangeExceeded = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_creature->IsWithinDistInMap(pPlayer, GetMaxPlayerDistance()))
|
||||
bIsMaxRangeExceeded = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (DespawnAtFar && bIsMaxRangeExceeded)
|
||||
if (DespawnAtFar && !IsPlayerOrGroupInRange())
|
||||
{
|
||||
debug_log("TSCR: EscortAI failed because player/group was to far away or not found");
|
||||
|
||||
|
||||
@@ -56,6 +56,8 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
|
||||
// EscortAI functions
|
||||
void AddWaypoint(uint32 id, float x, float y, float z, uint32 WaitTimeMs = 0);
|
||||
|
||||
bool IsPlayerOrGroupInRange();
|
||||
|
||||
void FillPointMovementListForCreature();
|
||||
|
||||
void Start(bool bIsActiveAttacker = true, bool bRun = false, uint64 uiPlayerGUID = 0, const Quest* pQuest = NULL, bool bInstantRespawn = false, bool bCanLoopPath = false);
|
||||
|
||||
@@ -17,17 +17,125 @@
|
||||
/* ScriptData
|
||||
SDName: Hinterlands
|
||||
SD%Complete: 100
|
||||
SDComment: Quest support: 2742
|
||||
SDComment: Quest support: 863, 2742
|
||||
SDCategory: The Hinterlands
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
npc_00x09hl
|
||||
npc_rinji
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_00x09hl
|
||||
######*/
|
||||
|
||||
enum
|
||||
{
|
||||
SAY_OOX_START = -1000416,
|
||||
SAY_OOX_AGGRO = -1000417,
|
||||
SAY_OOX_DANGER = -1000418,
|
||||
SAY_OOX_COMPLETE = -1000419,
|
||||
|
||||
QUEST_RESQUE_OOX_09 = 836,
|
||||
|
||||
NPC_MARAUDING_OWL = 7808,
|
||||
NPC_VILE_AMBUSHER = 7809,
|
||||
|
||||
FACTION_ESCORTEE_A = 774,
|
||||
FACTION_ESCORTEE_H = 775
|
||||
};
|
||||
|
||||
struct MANGOS_DLL_DECL npc_00x09hlAI : public npc_escortAI
|
||||
{
|
||||
npc_00x09hlAI(Creature* pCreature) : npc_escortAI(pCreature) { }
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void WaypointReached(uint32 uiPointId)
|
||||
{
|
||||
switch(uiPointId)
|
||||
{
|
||||
case 26:
|
||||
DoScriptText(SAY_OOX_DANGER, m_creature);
|
||||
break;
|
||||
case 43:
|
||||
DoScriptText(SAY_OOX_DANGER, m_creature);
|
||||
break;
|
||||
case 64:
|
||||
DoScriptText(SAY_OOX_COMPLETE, m_creature);
|
||||
if (Player* pPlayer = Unit::GetPlayer(PlayerGUID))
|
||||
pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, m_creature);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointStart(uint32 uiPointId)
|
||||
{
|
||||
switch(uiPointId)
|
||||
{
|
||||
case 27:
|
||||
for(int i = 0; i < 3; ++i)
|
||||
{
|
||||
float fX, fY, fZ;
|
||||
m_creature->GetRandomPoint(147.927444, -3851.513428, 130.893, 7.0f, fX, fY, fZ);
|
||||
|
||||
m_creature->SummonCreature(NPC_MARAUDING_OWL, fX, fY, fZ, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000);
|
||||
}
|
||||
break;
|
||||
case 44:
|
||||
for(int i = 0; i < 3; ++i)
|
||||
{
|
||||
float fX, fY, fZ;
|
||||
m_creature->GetRandomPoint(-141.151581, -4291.213867, 120.130, 7.0f, fX, fY, fZ);
|
||||
|
||||
m_creature->SummonCreature(NPC_VILE_AMBUSHER, fX, fY, fZ, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Aggro(Unit* pWho)
|
||||
{
|
||||
if (pWho->GetEntry() == NPC_MARAUDING_OWL || pWho->GetEntry() == NPC_VILE_AMBUSHER)
|
||||
return;
|
||||
|
||||
DoScriptText(SAY_OOX_AGGRO, m_creature);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
{
|
||||
pSummoned->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ());
|
||||
}
|
||||
};
|
||||
|
||||
bool QuestAccept_npc_00x09hl(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
|
||||
{
|
||||
pCreature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
if (pPlayer->GetTeam() == ALLIANCE)
|
||||
pCreature->setFaction(FACTION_ESCORTEE_A);
|
||||
else if (pPlayer->GetTeam() == HORDE)
|
||||
pCreature->setFaction(FACTION_ESCORTEE_H);
|
||||
|
||||
DoScriptText(SAY_OOX_START, pCreature, pPlayer);
|
||||
|
||||
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hlAI, pCreature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_npc_00x09hl(Creature* pCreature)
|
||||
{
|
||||
return new npc_00x09hlAI(pCreature);
|
||||
}
|
||||
|
||||
/*######
|
||||
## npc_rinji
|
||||
######*/
|
||||
@@ -164,39 +272,45 @@ struct TRINITY_DLL_DECL npc_rinjiAI : public npc_escortAI
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
void UpdateEscortAI(const uint32 uiDiff)
|
||||
{
|
||||
npc_escortAI::UpdateAI(uiDiff);
|
||||
|
||||
if (IsBeingEscorted && m_uiPostEventCount && !m_creature->getVictim())
|
||||
//Check if we have a current target
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
if (m_uiPostEventTimer < uiDiff)
|
||||
if (IsBeingEscorted && m_uiPostEventCount)
|
||||
{
|
||||
m_uiPostEventTimer = 3000;
|
||||
|
||||
if (Unit* pPlayer = Unit::GetUnit(*m_creature, PlayerGUID))
|
||||
if (m_uiPostEventTimer < uiDiff)
|
||||
{
|
||||
switch(m_uiPostEventCount)
|
||||
m_uiPostEventTimer = 3000;
|
||||
|
||||
if (Unit* pPlayer = Unit::GetUnit(*m_creature, PlayerGUID))
|
||||
{
|
||||
case 1:
|
||||
DoScriptText(SAY_RIN_PROGRESS_1, m_creature, pPlayer);
|
||||
++m_uiPostEventCount;
|
||||
break;
|
||||
case 2:
|
||||
DoScriptText(SAY_RIN_PROGRESS_2, m_creature, pPlayer);
|
||||
m_uiPostEventCount = 0;
|
||||
break;
|
||||
switch(m_uiPostEventCount)
|
||||
{
|
||||
case 1:
|
||||
DoScriptText(SAY_RIN_PROGRESS_1, m_creature, pPlayer);
|
||||
++m_uiPostEventCount;
|
||||
break;
|
||||
case 2:
|
||||
DoScriptText(SAY_RIN_PROGRESS_2, m_creature, pPlayer);
|
||||
m_uiPostEventCount = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_creature->ForcedDespawn();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_creature->ForcedDespawn();
|
||||
return;
|
||||
}
|
||||
m_uiPostEventTimer -= uiDiff;
|
||||
}
|
||||
else
|
||||
m_uiPostEventTimer -= uiDiff;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
@@ -222,6 +336,12 @@ void AddSC_hinterlands()
|
||||
{
|
||||
Script* newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_00x09hl";
|
||||
newscript->GetAI = &GetAI_npc_00x09hl;
|
||||
newscript->pQuestAccept = &QuestAccept_npc_00x09hl;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_rinji";
|
||||
newscript->GetAI = &GetAI_npc_rinji;
|
||||
|
||||
@@ -84,8 +84,7 @@ struct TRINITY_DLL_DECL instance_arcatraz : public ScriptedInstance
|
||||
bool IsEncounterInProgress() const
|
||||
{
|
||||
for(uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (m_auiEncounter[i] == IN_PROGRESS)
|
||||
return true;
|
||||
if (m_auiEncounter[i] == IN_PROGRESS) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -307,14 +307,14 @@ extern void AddSC_wintergrasp();
|
||||
extern void AddSC_zuldrak();
|
||||
|
||||
//outland
|
||||
extern void AddSC_boss_exarch_maladaar(); //Aunchindoun Auchenai Crypts
|
||||
extern void AddSC_boss_exarch_maladaar(); //Auchindoun Auchenai Crypts
|
||||
extern void AddSC_boss_shirrak_the_dead_watcher();
|
||||
extern void AddSC_boss_nexusprince_shaffar(); //Aunchindoun Mana Tombs
|
||||
extern void AddSC_boss_nexusprince_shaffar(); //Auchindoun Mana Tombs
|
||||
extern void AddSC_boss_pandemonius();
|
||||
extern void AddSC_boss_darkweaver_syth(); //Aunchindoun Sekketh Halls
|
||||
extern void AddSC_boss_darkweaver_syth(); //Auchindoun Sekketh Halls
|
||||
extern void AddSC_boss_talon_king_ikiss();
|
||||
extern void AddSC_instance_sethekk_halls();
|
||||
extern void AddSC_instance_shadow_labyrinth(); //Aunchindoun Shadow Labyrinth
|
||||
extern void AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth
|
||||
extern void AddSC_boss_ambassador_hellmaw();
|
||||
extern void AddSC_boss_blackheart_the_inciter();
|
||||
extern void AddSC_boss_grandmaster_vorpil();
|
||||
@@ -693,14 +693,14 @@ void AddScripts()
|
||||
AddSC_zuldrak();
|
||||
|
||||
//outland
|
||||
AddSC_boss_exarch_maladaar(); //Aunchindoun Auchenai Crypts
|
||||
AddSC_boss_exarch_maladaar(); //Auchindoun Auchenai Crypts
|
||||
AddSC_boss_shirrak_the_dead_watcher();
|
||||
AddSC_boss_nexusprince_shaffar(); //Aunchindoun Mana Tombs
|
||||
AddSC_boss_nexusprince_shaffar(); //Auchindoun Mana Tombs
|
||||
AddSC_boss_pandemonius();
|
||||
AddSC_boss_darkweaver_syth(); //Aunchindoun Sekketh Halls
|
||||
AddSC_boss_darkweaver_syth(); //Auchindoun Sekketh Halls
|
||||
AddSC_boss_talon_king_ikiss();
|
||||
AddSC_instance_sethekk_halls();
|
||||
AddSC_instance_shadow_labyrinth(); //Aunchindoun Shadow Labyrinth
|
||||
AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth
|
||||
AddSC_boss_ambassador_hellmaw();
|
||||
AddSC_boss_blackheart_the_inciter();
|
||||
AddSC_boss_grandmaster_vorpil();
|
||||
|
||||
Reference in New Issue
Block a user