Core/Spells: Fix Culling the Herd (and a personal thanks to Xanadu for being patient on explaining the procsystem properly)

Closes issue 4533

--HG--
branch : trunk
This commit is contained in:
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2010-11-13 04:10:48 +01:00
parent e22426c7c0
commit 5d42e2293c
2 changed files with 16 additions and 0 deletions

View File

@@ -8831,6 +8831,17 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
return false;
break;
}
// Culling the Herd
case 70893:
{
// check if we're doing a critical hit
if (!(procSpell->SpellFamilyFlags[1] & 0x10000000) && (procEx != PROC_EX_CRITICAL_HIT) )
return false;
// check if we're procced by Claw, Bite or Smack (need to use the spell icon ID to detect it)
if (!(procSpell->SpellIconID == 262 || procSpell->SpellIconID == 1680 || procSpell->SpellIconID == 473 ))
return false;
break;
}
// Deathbringer Saurfang - Blood Link
case 72202:
target = FindNearestCreature(37813, 75.0f); // NPC_DEATHBRINGER_SAURFANG = 37813

View File

@@ -3896,6 +3896,11 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_PET;
count++;
break;
case 70893: // Culling The Herd
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_MASTER;
count++;
break;
case 71413: // Green Ooze Summon
case 71414: // Orange Ooze Summon
spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;