diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 47f07d619f6..0c0a5c67145 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -747,25 +747,25 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_STATE_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_COMPLAIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_MOVES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_COMSAT_CONNECT_FAIL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_COMSAT_DISCONNECT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_COMSAT_RECONNECT_TRY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMSAT_CONNECT_FAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMSAT_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMSAT_RECONNECT_TRY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_CONVERT_RUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_CORPSE_NOT_IN_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_REMOVED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_RESTORED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_RESTORED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_CUSTOM_LOAD_SCREEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_DANCE_QUERY_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DANCE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_DB_REPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_DEBUG_RUNE_REGEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -773,7 +773,7 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER(SMSG_DESTROY_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_DIFFERENT_INSTANCE_FROM_PARTY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_DISENCHANT_CREDIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DISENCHANT_CREDIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_DISMOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_DISMOUNTRESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_DISPEL_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -803,10 +803,10 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_FLOOD_DETECTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_FORCEACTIONSHOW, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_FORCE_SEND_QUEUED_PACKETS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_FORCE_SET_VEHICLE_REC_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -821,7 +821,7 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_SET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GAME_EVENT_DEBUG_LOG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_DB_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_RECEIVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -832,13 +832,13 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_UPDATETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GM_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GM_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_GM_TICKET_STATUS_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_GODMODE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GM_TICKET_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_POI, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GROUPACTION_THROTTLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_GROUP_CANCEL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GROUP_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_GROUP_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );