Core/Packets: update & enable CMSG_RANDOM_ROLL, SMSG_RANDOM_ROLL, CMSG_EMOTE, CMSG_TEXT_EMOTE and SMSG_TEXT_EMOTE

Documentation used:
- Enabled CMSG_TEXT_EMOTE and SMSG_TEXT_EMOTE to 6.1
- Changed CMSG_EMOTE from "0x0B2B" to "0x0B2C". It sends an empty packet but it's meant to stop the current emote as per @Zedron's sniffs.
- Updated structure and enabled CMSG_RANDOM_ROLL and SMSG_RANDOM_ROLL. Thanks @rocverde for providing sniffs.

Cleaning up last commit
This commit is contained in:
DJScias
2015-03-11 19:34:27 +01:00
parent c6718dc120
commit 5dddfbdb7b
9 changed files with 71 additions and 31 deletions

View File

@@ -33,6 +33,7 @@
#include "WorldPacket.h"
#include "WorldSession.h"
#include "SpellAuraEffects.h"
#include "MiscPackets.h"
class Aura;
@@ -648,13 +649,13 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
}
void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData)
void WorldSession::HandleRandomRollOpcode(WorldPackets::Misc::RandomRollClient& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_RANDOM_ROLL");
uint32 minimum, maximum, roll;
recvData >> minimum;
recvData >> maximum;
minimum = packet.Min;
maximum = packet.Max;
/** error handling **/
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
@@ -666,15 +667,16 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData)
//TC_LOG_DEBUG("misc", "ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
WorldPacket data(SMSG_RANDOM_ROLL, 4+4+4+8);
data << uint32(minimum);
data << uint32(maximum);
data << uint32(roll);
data << GetPlayer()->GetGUID();
WorldPackets::Misc::RandomRoll randomRoll;
randomRoll.Min = minimum;
randomRoll.Max = maximum;
randomRoll.Result = roll;
randomRoll.Roller = GetPlayer()->GetGUID();
randomRoll.RollerWowAccount = GetAccountGUID();
if (GetPlayer()->GetGroup())
GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
GetPlayer()->GetGroup()->BroadcastPacket(randomRoll.Write(), false);
else
SendPacket(&data);
SendPacket(randomRoll.Write());
}
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)