[svn] * Reimplemented packet/update forwarding in more generic way

* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets
* Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance
* Implemented Sentry Totem (both vision switching/forwarding and alerting)
* Other misc possession fixes
* Added .bindsight and .unbindsight commands

Please test out the above spells (including Mind Control) and report any issues on the forums.

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-14 20:40:35 -06:00
parent 3085e66b96
commit 5deef1bb59
21 changed files with 329 additions and 74 deletions

View File

@@ -6815,3 +6815,26 @@ bool ChatHandler::HandleUnPossessCommand(const char* args)
return true;
}
bool ChatHandler::HandleBindSightCommand(const char* args)
{
Unit* pUnit = getSelectedUnit();
if (!pUnit)
return false;
if (m_session->GetPlayer()->isPossessing())
return false;
pUnit->AddPlayerToVision(m_session->GetPlayer());
return true;
}
bool ChatHandler::HandleUnbindSightCommand(const char* args)
{
if (m_session->GetPlayer()->isPossessing())
return false;
m_session->GetPlayer()->RemoveFarsightTarget();
return true;
}