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[svn] Implement a new table (spell_disabled) to allow disabling some spells for players and / or creatures. To disable a spell for a players and pets, set 2^0 in the disable_mask, to disable for creatures, set 2^1. The comment field is optional. Original patch provided by Craker.
--HG-- branch : trunk
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@@ -2946,6 +2946,27 @@ LOCK TABLES `spell_chain` WRITE;
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/*!40000 ALTER TABLE `spell_chain` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `spell_disabled`
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--
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DROP TABLE IF EXISTS `spell_disabled`;
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CREATE TABLE `spell_disabled` (
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`entry` int(11) unsigned NOT NULL default '0' COMMENT 'Spell entry',
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`disable_mask` int(8) unsigned NOT NULL default '0',
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`comment` varchar(64) NOT NULL default '',
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PRIMARY KEY (`entry`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Disabled Spell System';
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--
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-- Dumping data for table `spell_disabled`
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--
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LOCK TABLES `spell_disabled` WRITE;
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/*!40000 ALTER TABLE `spell_disabled` DISABLE KEYS */;
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/*!40000 ALTER TABLE `spell_disabled` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `spell_elixir`
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--
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