[svn] Implement a new table (spell_disabled) to allow disabling some spells for players and / or creatures. To disable a spell for a players and pets, set 2^0 in the disable_mask, to disable for creatures, set 2^1. The comment field is optional. Original patch provided by Craker.

--HG--
branch : trunk
This commit is contained in:
w12x
2008-10-21 03:58:38 -05:00
parent 23ff96ded9
commit 5e1c19e4d9
10 changed files with 136 additions and 15 deletions

View File

@@ -1109,6 +1109,9 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Player Corpses..." );
objmgr.LoadCorpses();
sLog.outString( "Loading Disabled Spells..." );
objmgr.LoadSpellDisabledEntrys();
sLog.outString( "Loading Loot Tables..." );
LoadLootTables();