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Scripts/Deadmines: Fix #6624 Mr. Smite's event text, and phase switching.
* Fixes Mr. Smite announcing to instance once doors have been destroyed. * Add missing dialogue to encounter phases. * Now properly runs in front of his chest, kneels down and equips items, stands, and reengages like he's supposed to. * Fix weapon model for first phase when he switched to double axes.
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sql/updates/world/2016_02_16_00_world.sql
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sql/updates/world/2016_02_16_00_world.sql
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-- Add missing creature text for Mr. Smite in Deadmines.
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DELETE FROM creature_text WHERE entry=646;
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INSERT INTO creature_text (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
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(646, 0, 0, 'You there, check out that noise!', 14, 0, 100, 0, 0, 5775, 1148, 2, 'smite SAY_ALARM1'),
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(646, 1, 0, 'We\'re under attack! Avast, ye swabs! Repel the invaders!', 14, 0, 100, 0, 0, 5777, 1149, 2, 'smite SAY_ALARM2'),
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(646, 2, 0, 'You landlubbers are tougher than I thought, I\'ll have to Improvise!', 12, 0, 100, 0, 0, 5778, 1344, 0, 'smite SAY_PHASE_1'),
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(646, 3, 0, 'D\'ah! Now you\'re making me angry!', 12, 0, 100, 0, 0, 5779, 1345, 0, 'smite SAY_PHASE_2');
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