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https://github.com/TrinityCore/TrinityCore.git
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Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
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@@ -1,6 +1,6 @@
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/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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@@ -16,31 +16,14 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SC_PRECOMPILED_H
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#define SC_PRECOMPILED_H
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#include "ScriptMgr.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GameEventMgr.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Unit.h"
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#include "GameObject.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "CreatureAIImpl.h"
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#include "InstanceScript.h"
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#include "CombatAI.h"
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#include "PassiveAI.h"
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#include "Chat.h"
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#include "DBCStructure.h"
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#include "DBCStores.h"
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#include "ObjectMgr.h"
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#include "Map.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#endif
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#include "TemporarySummon.h"
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