Core/Commands: Fixed .debug guidlimits output for creature guids

(cherry picked from commit 4db19d3a1a)
This commit is contained in:
Shauren
2025-02-01 12:42:15 +01:00
committed by Ovahlord
parent 02b3456b05
commit 600b46bd35

View File

@@ -1686,7 +1686,7 @@ public:
static void HandleDebugGuidLimitsMap(ChatHandler* handler, Map* map)
{
handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Highest Guid Creature: " UI64FMTD " GameObject: " UI64FMTD,
map->GetId(), map->GetMapName(), map->GetInstanceId(), uint64(map->GenerateLowGuid<HighGuid::Creature>()), uint64(map->GetMaxLowGuid<HighGuid::GameObject>()));
map->GetId(), map->GetMapName(), map->GetInstanceId(), uint64(map->GetMaxLowGuid<HighGuid::Creature>()), uint64(map->GetMaxLowGuid<HighGuid::GameObject>()));
}
static bool HandleDebugObjectCountCommand(ChatHandler* handler, Optional<uint32> mapId)