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Core/Commands: Fixed .debug guidlimits output for creature guids
(cherry picked from commit 4db19d3a1a)
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@@ -1686,7 +1686,7 @@ public:
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static void HandleDebugGuidLimitsMap(ChatHandler* handler, Map* map)
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{
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handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Highest Guid Creature: " UI64FMTD " GameObject: " UI64FMTD,
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map->GetId(), map->GetMapName(), map->GetInstanceId(), uint64(map->GenerateLowGuid<HighGuid::Creature>()), uint64(map->GetMaxLowGuid<HighGuid::GameObject>()));
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map->GetId(), map->GetMapName(), map->GetInstanceId(), uint64(map->GetMaxLowGuid<HighGuid::Creature>()), uint64(map->GetMaxLowGuid<HighGuid::GameObject>()));
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}
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static bool HandleDebugObjectCountCommand(ChatHandler* handler, Optional<uint32> mapId)
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