Core/Players: Implemented PlayerDataElementAccount, PlayerDataElementCharacter, PlayerDataFlagAccount and PlayerDataFlagCharacter

This commit is contained in:
Shauren
2025-06-27 15:29:30 +02:00
parent e0f3291eab
commit 60400d25f5
26 changed files with 996 additions and 23 deletions

View File

@@ -360,6 +360,55 @@ LOCK TABLES `battlenet_account_mounts` WRITE;
/*!40000 ALTER TABLE `battlenet_account_mounts` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `battlenet_account_player_data_element`
--
DROP TABLE IF EXISTS `battlenet_account_player_data_element`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!50503 SET character_set_client = utf8mb4 */;
CREATE TABLE `battlenet_account_player_data_element` (
`battlenetAccountId` int unsigned NOT NULL,
`playerDataElementCharacterId` int unsigned NOT NULL,
`floatValue` float DEFAULT NULL,
`int64Value` bigint DEFAULT NULL,
PRIMARY KEY (`battlenetAccountId`,`playerDataElementCharacterId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `battlenet_account_player_data_element`
--
LOCK TABLES `battlenet_account_player_data_element` WRITE;
/*!40000 ALTER TABLE `battlenet_account_player_data_element` DISABLE KEYS */;
/*!40000 ALTER TABLE `battlenet_account_player_data_element` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `battlenet_account_player_data_flag`
--
DROP TABLE IF EXISTS `battlenet_account_player_data_flag`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!50503 SET character_set_client = utf8mb4 */;
CREATE TABLE `battlenet_account_player_data_flag` (
`battlenetAccountId` int unsigned NOT NULL,
`storageIndex` int unsigned NOT NULL,
`mask` bigint unsigned NOT NULL,
PRIMARY KEY (`battlenetAccountId`,`storageIndex`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `battlenet_account_player_data_flag`
--
LOCK TABLES `battlenet_account_player_data_flag` WRITE;
/*!40000 ALTER TABLE `battlenet_account_player_data_flag` DISABLE KEYS */;
/*!40000 ALTER TABLE `battlenet_account_player_data_flag` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `battlenet_account_toys`
--
@@ -3658,7 +3707,8 @@ INSERT INTO `updates` VALUES
('2025_06_05_02_auth.sql','C2B67F688AC54CF6994F4709D0ECE692C968F346','RELEASED','2025-06-05 16:22:53',0),
('2025_06_18_00_auth.sql','AB5F6069BD37C93050022700F1C4B814D9D139C1','RELEASED','2025-06-17 23:13:05',0),
('2025_06_19_00_auth.sql','1C0ACAEEFC934F91F44C113E6CD9D7A40ED1C979','RELEASED','2025-06-18 22:51:15',0),
('2025_06_25_00_auth.sql','27DC7FB423FFB3788082CCFC18D5432650B09FB3','RELEASED','2025-06-25 01:15:04',0);
('2025_06_25_00_auth.sql','27DC7FB423FFB3788082CCFC18D5432650B09FB3','RELEASED','2025-06-25 01:15:04',0),
('2025_06_27_00_auth.sql','243C89DFED0058323EF9690D124C1F20036D461B','RELEASED','2025-06-27 14:22:49',0);
/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
UNLOCK TABLES;

View File

@@ -1225,6 +1225,55 @@ LOCK TABLES `character_pet_declinedname` WRITE;
/*!40000 ALTER TABLE `character_pet_declinedname` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `character_player_data_element`
--
DROP TABLE IF EXISTS `character_player_data_element`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!50503 SET character_set_client = utf8mb4 */;
CREATE TABLE `character_player_data_element` (
`characterGuid` bigint unsigned NOT NULL,
`playerDataElementCharacterId` int unsigned NOT NULL,
`floatValue` float DEFAULT NULL,
`int64Value` bigint DEFAULT NULL,
PRIMARY KEY (`characterGuid`,`playerDataElementCharacterId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `character_player_data_element`
--
LOCK TABLES `character_player_data_element` WRITE;
/*!40000 ALTER TABLE `character_player_data_element` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_player_data_element` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `character_player_data_flag`
--
DROP TABLE IF EXISTS `character_player_data_flag`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!50503 SET character_set_client = utf8mb4 */;
CREATE TABLE `character_player_data_flag` (
`characterGuid` bigint unsigned NOT NULL,
`storageIndex` int unsigned NOT NULL,
`mask` bigint unsigned NOT NULL,
PRIMARY KEY (`characterGuid`,`storageIndex`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `character_player_data_flag`
--
LOCK TABLES `character_player_data_flag` WRITE;
/*!40000 ALTER TABLE `character_player_data_flag` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_player_data_flag` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `character_pvp_talent`
--
@@ -3781,7 +3830,8 @@ INSERT INTO `updates` VALUES
('2024_12_22_00_characters.sql','A2F24564430C5BCC96C279E843FA3548B1F831EE','ARCHIVED','2024-12-22 02:56:17',0),
('2025_01_04_00_characters.sql','403E8B642A67765A04A0A4D5BC0752288208079C','ARCHIVED','2025-01-04 16:31:39',0),
('2025_03_29_00_characters.sql','6A49C236D0B8CCD8A5B6B51F60E116B3380772D7','ARCHIVED','2025-03-29 01:12:13',0),
('2025_05_31_00_characters.sql','C240EB5C4008B6AA0514802A18D7DD875680DE82','ARCHIVED','2025-05-31 19:45:56',0);
('2025_05_31_00_characters.sql','C240EB5C4008B6AA0514802A18D7DD875680DE82','ARCHIVED','2025-05-31 19:45:56',0),
('2025_06_27_00_characters.sql','35088BA5BA4BD3B7FAAD6FD4FAE38E52A5B71CD8','RELEASED','2025-06-27 14:22:08',0);
/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
UNLOCK TABLES;

View File

@@ -0,0 +1,22 @@
--
-- Table structure for table `battlenet_account_player_data_element`
--
DROP TABLE IF EXISTS `battlenet_account_player_data_element`;
CREATE TABLE `battlenet_account_player_data_element` (
`battlenetAccountId` int unsigned NOT NULL,
`playerDataElementAccountId` int unsigned NOT NULL,
`floatValue` float DEFAULT NULL,
`int64Value` bigint DEFAULT NULL,
PRIMARY KEY (`battlenetAccountId`,`playerDataElementAccountId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
--
-- Table structure for table `battlenet_account_player_data_flag`
--
DROP TABLE IF EXISTS `battlenet_account_player_data_flag`;
CREATE TABLE `battlenet_account_player_data_flag` (
`battlenetAccountId` int unsigned NOT NULL,
`storageIndex` int unsigned NOT NULL,
`mask` bigint unsigned NOT NULL,
PRIMARY KEY (`battlenetAccountId`,`storageIndex`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;

View File

@@ -0,0 +1,22 @@
--
-- Table structure for table `character_player_data_element`
--
DROP TABLE IF EXISTS `character_player_data_element`;
CREATE TABLE `character_player_data_element` (
`characterGuid` bigint unsigned NOT NULL,
`playerDataElementCharacterId` int unsigned NOT NULL,
`floatValue` float DEFAULT NULL,
`int64Value` bigint DEFAULT NULL,
PRIMARY KEY (`characterGuid`,`playerDataElementCharacterId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
--
-- Table structure for table `character_player_data_flag`
--
DROP TABLE IF EXISTS `character_player_data_flag`;
CREATE TABLE `character_player_data_flag` (
`characterGuid` bigint unsigned NOT NULL,
`storageIndex` int unsigned NOT NULL,
`mask` bigint unsigned NOT NULL,
PRIMARY KEY (`characterGuid`,`storageIndex`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;

View File

@@ -0,0 +1,47 @@
--
-- Table structure for table `player_data_element_account`
--
DROP TABLE IF EXISTS `player_data_element_account`;
CREATE TABLE `player_data_element_account` (
`ID` int unsigned NOT NULL DEFAULT '0',
`StorageIndex` int NOT NULL DEFAULT '0',
`Type` int NOT NULL DEFAULT '0',
`VerifiedBuild` int NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`,`VerifiedBuild`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
--
-- Table structure for table `player_data_element_character`
--
DROP TABLE IF EXISTS `player_data_element_character`;
CREATE TABLE `player_data_element_character` (
`ID` int unsigned NOT NULL DEFAULT '0',
`StorageIndex` int NOT NULL DEFAULT '0',
`Type` int NOT NULL DEFAULT '0',
`VerifiedBuild` int NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`,`VerifiedBuild`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
--
-- Table structure for table `player_data_flag_account`
--
DROP TABLE IF EXISTS `player_data_flag_account`;
CREATE TABLE `player_data_flag_account` (
`ID` int unsigned NOT NULL DEFAULT '0',
`StorageIndex` int NOT NULL DEFAULT '0',
`Unknown1107` int NOT NULL DEFAULT '0',
`VerifiedBuild` int NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`,`VerifiedBuild`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
--
-- Table structure for table `player_data_flag_character`
--
DROP TABLE IF EXISTS `player_data_flag_character`;
CREATE TABLE `player_data_flag_character` (
`ID` int unsigned NOT NULL DEFAULT '0',
`StorageIndex` int NOT NULL DEFAULT '0',
`Unknown1107` int NOT NULL DEFAULT '0',
`VerifiedBuild` int NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`,`VerifiedBuild`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;