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Core/Creatures: Moved autoattack handling from scripts to game
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@@ -291,8 +291,6 @@ struct boss_guarm : public BossAI
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default:
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break;
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}
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DoMeleeAttackIfReady();
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}
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void WaypointPathEnded(uint32 /*nodeId*/, uint32 pathId) override
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@@ -620,8 +620,6 @@ struct npc_illidari_fighting_invasion_begins : public ScriptedAI
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default:
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break;
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}
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DoMeleeAttackIfReady();
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}
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private:
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@@ -1110,8 +1108,6 @@ struct npc_inquisitor_baleful_molten_shore : public ScriptedAI
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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