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Core/Creatures: Moved autoattack handling from scripts to game
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@@ -378,8 +378,6 @@ struct npc_omen : public ScriptedAI
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events.ScheduleEvent(EVENT_CAST_STARFALL, 14s, 16s);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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@@ -234,8 +234,6 @@ struct npc_tiger_matriarch : public ScriptedAI
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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