Removing ProgressBars as they are performing badly on startup.

[**************************************************] 100%
R.I.P

--HG--
branch : trunk
This commit is contained in:
leak
2010-12-22 00:12:03 +01:00
parent a45a039e73
commit 6115b0bd5f
35 changed files with 94 additions and 824 deletions

View File

@@ -19,7 +19,6 @@
#include "SkillExtraItems.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "ProgressBar.h"
#include "Player.h"
#include <map>
@@ -61,20 +60,16 @@ void LoadSkillExtraItemTable()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outErrorDb(">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
sLog.outString();
return;
}
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
Field *fields = result->Fetch();
bar.step();
uint32 spellId = fields[0].GetUInt32();