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Fixed client crash. Author: tomrus88
--HG-- branch : trunk
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@@ -458,6 +458,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
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*data << path.GetNodes()[i].z;
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}
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*data << uint8(0); // added in 3.0.8
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/*for(uint32 i = 0; i < poscount; i++)
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{
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// path points
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