mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 23:50:44 +01:00
Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw - Also move code to force party update to LfgPlayerScript - Remove some obsolete Lfg code after recent commits
This commit is contained in:
@@ -580,6 +580,8 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
|
||||
ASSERT(map);
|
||||
ASSERT(player);
|
||||
|
||||
FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
|
||||
|
||||
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
|
||||
itr->second->OnPlayerEnter(map, player);
|
||||
SCR_MAP_END;
|
||||
|
||||
Reference in New Issue
Block a user