Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)

Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw
- Also move code to force party update to LfgPlayerScript
- Remove some obsolete Lfg code after recent commits
This commit is contained in:
Spp
2013-02-04 16:52:43 +01:00
parent 30e1516387
commit 61979f8591
10 changed files with 29 additions and 103 deletions

View File

@@ -580,6 +580,8 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
ASSERT(map);
ASSERT(player);
FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnPlayerEnter(map, player);
SCR_MAP_END;