mirror of
https://github.com/TrinityCore/TrinityCore.git
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* Even more restructuring of the game library.
--HG-- branch : trunk
This commit is contained in:
549
src/server/game/Scripting/ScriptMgr.cpp
Normal file
549
src/server/game/Scripting/ScriptMgr.cpp
Normal file
@@ -0,0 +1,549 @@
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/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#include "ScriptedPch.h"
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#include "Config/Config.h"
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#include "Database/DatabaseEnv.h"
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#include "DBCStores.h"
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#include "ObjectMgr.h"
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#include "ProgressBar.h"
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#include "ScriptLoader.h"
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#include "ScriptSystem.h"
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#include "Policies/SingletonImp.h"
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INSTANTIATE_SINGLETON_1(ScriptMgr);
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int num_sc_scripts;
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Script *m_scripts[MAX_SCRIPTS];
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void FillSpellSummary();
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void LoadOverridenSQLData();
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void ScriptMgr::LoadDatabase()
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{
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pSystemMgr.LoadVersion();
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pSystemMgr.LoadScriptTexts();
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pSystemMgr.LoadScriptTextsCustom();
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pSystemMgr.LoadScriptWaypoints();
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}
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struct TSpellSummary {
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uint8 Targets; // set of enum SelectTarget
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uint8 Effects; // set of enum SelectEffect
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}extern *SpellSummary;
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ScriptMgr::ScriptMgr()
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{
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}
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ScriptMgr::~ScriptMgr()
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{
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}
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void ScriptMgr::ScriptsInit()
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{
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//Trinity Script startup
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outstring_log(" _____ _ _ _ ____ _ _");
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outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ ");
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outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
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outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ ");
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outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|");
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outstring_log(" |___/ |_| ");
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outstring_log("");
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outstring_log("");
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//Load database (must be called after SD2Config.SetSource).
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LoadDatabase();
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outstring_log("TSCR: Loading C++ scripts");
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barGoLink bar(1);
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bar.step();
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outstring_log("");
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for (uint16 i =0; i<MAX_SCRIPTS; ++i)
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m_scripts[i]=NULL;
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FillSpellSummary();
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AddScripts();
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outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
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outstring_log(">> Load Overriden SQL Data.");
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LoadOverridenSQLData();
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}
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//*********************************
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//*** Functions used globally ***
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void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
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{
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if (!pSource)
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{
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error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry);
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return;
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}
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if (iTextEntry >= 0)
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{
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error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
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return;
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}
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const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry);
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if (!pData)
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{
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error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
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return;
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}
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debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
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if (pData->uiSoundId)
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{
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if (GetSoundEntriesStore()->LookupEntry(pData->uiSoundId))
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{
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pSource->SendPlaySound(pData->uiSoundId, false);
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}
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else
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error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
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}
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if (pData->uiEmote)
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{
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if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
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((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote);
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else
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error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
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}
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switch(pData->uiType)
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{
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case CHAT_TYPE_SAY:
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pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
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break;
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case CHAT_TYPE_YELL:
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pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
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break;
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case CHAT_TYPE_TEXT_EMOTE:
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pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0);
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break;
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case CHAT_TYPE_BOSS_EMOTE:
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pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true);
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break;
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case CHAT_TYPE_WHISPER:
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{
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if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
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pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID());
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else
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error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
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}
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break;
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case CHAT_TYPE_BOSS_WHISPER:
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{
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if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
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pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true);
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else
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error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
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}
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break;
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case CHAT_TYPE_ZONE_YELL:
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pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
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break;
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}
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}
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void Script::RegisterSelf()
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{
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// try to find scripts which try to use another script's allocated memory
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// that means didn't allocate memory for script
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for (uint16 i = 0; i < MAX_SCRIPTS; ++i)
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{
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// somebody forgot to allocate memory for a script by a method like this: newscript = new Script
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if (m_scripts[i] == this)
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{
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error_log("ScriptName: '%s' - Forgot to allocate memory, so this script and/or the script before that can't work.", Name.c_str());
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// don't register it
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// and don't delete it because its memory is used for another script
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return;
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}
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}
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int id = GetScriptId(Name.c_str());
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if (id)
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{
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// try to find the script in assigned scripts
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bool IsExist = false;
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for (uint16 i = 0; i < MAX_SCRIPTS; ++i)
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{
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if (m_scripts[i])
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{
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// if the assigned script's name and the new script's name is the same
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if (m_scripts[i]->Name == Name)
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{
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IsExist = true;
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break;
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}
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}
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}
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// if the script doesn't assigned -> assign it!
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if (!IsExist)
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{
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m_scripts[id] = this;
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++num_sc_scripts;
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}
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// if the script is already assigned -> delete it!
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else
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{
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// TODO: write a better error message than this one :)
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error_log("ScriptName: '%s' already assigned with the same ScriptName, so the script can't work.", Name.c_str());
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delete this;
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}
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}
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else
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{
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if (Name.find("example") == std::string::npos)
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error_db_log("TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
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delete this;
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}
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}
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void ScriptMgr::OnLogin(Player *pPlayer)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnLogin) return;
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tmpscript->pOnLogin(pPlayer);
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}
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void ScriptMgr::OnLogout(Player *pPlayer)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnLogout) return;
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tmpscript->pOnLogout(pPlayer);
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}
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void ScriptMgr::OnPVPKill(Player *killer, Player *killed)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnPVPKill) return;
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tmpscript->pOnPVPKill(killer, killed);
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}
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bool ScriptMgr::OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnSpellCast) return true;
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return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell);
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}
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uint32 ScriptMgr::OnGetXP(Player *pPlayer, uint32 amount)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnGetXP) return amount;
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return tmpscript->pOnGetXP(pPlayer,amount);
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}
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uint32 ScriptMgr::OnGetMoney(Player *pPlayer, int32 amount)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnGetMoney) return amount;
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return tmpscript->pOnGetMoney(pPlayer,amount);
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}
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bool ScriptMgr::OnPlayerChat(Player *pPlayer, const char *text)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnPlayerChat) return true;
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return tmpscript->pOnPlayerChat(pPlayer,text);
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}
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void ScriptMgr::OnServerStartup()
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnServerStartup) return;
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tmpscript->pOnServerStartup();
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}
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void ScriptMgr::OnServerShutdown()
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnServerShutdown) return;
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tmpscript->pOnServerShutdown();
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}
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void ScriptMgr::OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnAreaChange) return;
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tmpscript->pOnAreaChange(pPlayer, pArea);
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}
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bool ScriptMgr::OnItemClick (Player *pPlayer, Item *pItem)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnItemClick) return true;
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return tmpscript->pOnItemClick(pPlayer,pItem);
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}
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bool ScriptMgr::OnItemOpen (Player *pPlayer, Item *pItem)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnItemOpen) return true;
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return tmpscript->pOnItemOpen(pPlayer,pItem);
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}
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bool ScriptMgr::OnGoClick (Player *pPlayer, GameObject *pGameObject)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnGoClick) return true;
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return tmpscript->pOnGoClick(pPlayer,pGameObject);
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}
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void ScriptMgr::OnCreatureKill (Player *pPlayer, Creature *pCreature)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnCreatureKill) return;
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tmpscript->pOnCreatureKill(pPlayer,pCreature);
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}
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char const* ScriptMgr::ScriptsVersion()
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{
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return "Integrated Trinity Scripts";
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}
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bool ScriptMgr::GossipHello (Player * pPlayer, Creature* pCreature)
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{
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pGossipHello) return false;
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipHello(pPlayer, pCreature);
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}
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bool ScriptMgr::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pGossipSelect) return false;
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction);
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}
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bool ScriptMgr::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
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{
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debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction);
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode);
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}
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bool ScriptMgr::GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction)
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||||
{
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if (!pGO)
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return false;
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||||
debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
|
||||
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||||
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
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if (!tmpscript || !tmpscript->pGOSelect) return false;
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||||
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction);
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||||
}
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||||
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bool ScriptMgr::GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode)
|
||||
{
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||||
if (!pGO)
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||||
return false;
|
||||
debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction);
|
||||
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||||
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
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||||
if (!tmpscript || !tmpscript->pGOSelectWithCode) return false;
|
||||
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||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode);
|
||||
}
|
||||
|
||||
bool ScriptMgr::QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
||||
if (!tmpscript || !tmpscript->pQuestAccept) return false;
|
||||
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest);
|
||||
}
|
||||
|
||||
bool ScriptMgr::QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
||||
if (!tmpscript || !tmpscript->pQuestSelect) return false;
|
||||
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest);
|
||||
}
|
||||
|
||||
bool ScriptMgr::QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
||||
{
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||||
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pQuestComplete) return false;
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||||
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||||
pPlayer->PlayerTalkClass->ClearMenus();
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||||
return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest);
|
||||
}
|
||||
|
||||
bool ScriptMgr::ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
||||
if (!tmpscript || !tmpscript->pChooseReward) return false;
|
||||
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt);
|
||||
}
|
||||
|
||||
uint32 ScriptMgr::NPCDialogStatus(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
||||
if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
|
||||
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pNPCDialogStatus(pPlayer, pCreature);
|
||||
}
|
||||
|
||||
uint32 ScriptMgr::GODialogStatus(Player* pPlayer, GameObject* pGO)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
|
||||
if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
|
||||
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pGODialogStatus(pPlayer, pGO);
|
||||
}
|
||||
|
||||
bool ScriptMgr::ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
|
||||
if (!tmpscript || !tmpscript->pItemHello) return false;
|
||||
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pItemHello(pPlayer, pItem, pQuest);
|
||||
}
|
||||
|
||||
bool ScriptMgr::ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
|
||||
if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
|
||||
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest);
|
||||
}
|
||||
|
||||
bool ScriptMgr::GOHello(Player* pPlayer, GameObject* pGO)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
|
||||
if (!tmpscript || !tmpscript->pGOHello) return false;
|
||||
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pGOHello(pPlayer, pGO);
|
||||
}
|
||||
|
||||
bool ScriptMgr::GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
|
||||
if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
|
||||
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest);
|
||||
}
|
||||
|
||||
bool ScriptMgr::GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
|
||||
if (!tmpscript || !tmpscript->pGOChooseReward) return false;
|
||||
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt);
|
||||
}
|
||||
|
||||
void ScriptMgr::GODestroyed(Player* pPlayer, GameObject* pGO, uint32 destroyedEvent)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
|
||||
if (!tmpscript) return;
|
||||
tmpscript->pGODestroyed(pPlayer, pGO, destroyedEvent);
|
||||
}
|
||||
|
||||
bool ScriptMgr::AreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry)
|
||||
{
|
||||
Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
|
||||
if (!tmpscript || !tmpscript->pAreaTrigger) return false;
|
||||
|
||||
return tmpscript->pAreaTrigger(pPlayer, atEntry);
|
||||
}
|
||||
|
||||
CreatureAI* ScriptMgr::GetAI(Creature* pCreature)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
||||
if (!tmpscript || !tmpscript->GetAI) return NULL;
|
||||
|
||||
return tmpscript->GetAI(pCreature);
|
||||
}
|
||||
|
||||
bool ScriptMgr::ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
|
||||
if (!tmpscript || !tmpscript->pItemUse) return false;
|
||||
|
||||
return tmpscript->pItemUse(pPlayer, pItem, targets);
|
||||
}
|
||||
|
||||
bool ScriptMgr::ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto)
|
||||
{
|
||||
Script *tmpscript = m_scripts[pItemProto->ScriptId];
|
||||
if (!tmpscript || !tmpscript->pItemExpire) return true;
|
||||
|
||||
return tmpscript->pItemExpire(pPlayer, pItemProto);
|
||||
}
|
||||
|
||||
bool ScriptMgr::EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget)
|
||||
{
|
||||
Script *tmpscript = m_scripts[crTarget->GetScriptId()];
|
||||
|
||||
if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
|
||||
|
||||
return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget);
|
||||
}
|
||||
|
||||
bool ScriptMgr::EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget)
|
||||
{
|
||||
Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
|
||||
|
||||
if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
|
||||
|
||||
return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
|
||||
}
|
||||
|
||||
bool ScriptMgr::EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
|
||||
{
|
||||
Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
|
||||
|
||||
if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
|
||||
|
||||
return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
|
||||
}
|
||||
|
||||
InstanceData* ScriptMgr::CreateInstanceData(Map *map)
|
||||
{
|
||||
if (!map->IsDungeon()) return NULL;
|
||||
|
||||
Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
|
||||
if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
|
||||
|
||||
return tmpscript->GetInstanceData(map);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user