Core/PacketIO: Updated query opcodes

This commit is contained in:
Shauren
2016-06-07 19:56:40 +02:00
parent 737469cfaa
commit 6226f04caf
13 changed files with 153 additions and 131 deletions

View File

@@ -58,7 +58,6 @@ void WorldSession::SendQueryTimeResponse()
{
WorldPackets::Query::QueryTimeResponse queryTimeResponse;
queryTimeResponse.CurrentTime = time(nullptr);
queryTimeResponse.TimeOutRequest = sWorld->GetNextDailyQuestsResetTime() - queryTimeResponse.CurrentTime;
SendPacket(queryTimeResponse.Write());
}
@@ -129,7 +128,6 @@ void WorldSession::HandleCreatureQuery(WorldPackets::Query::QueryCreature& packe
void WorldSession::HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObject& packet)
{
WorldPackets::Query::QueryGameObjectResponse response;
response.GameObjectID = packet.GameObjectID;
if (GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(packet.GameObjectID))
@@ -157,19 +155,20 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObj
stats.Size = gameObjectInfo->size;
if (GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(packet.GameObjectID))
for (uint32 item : *items)
for (int32 item : *items)
stats.QuestItems.push_back(item);
for (uint32 i = 0; i < MAX_GAMEOBJECT_DATA; i++)
stats.Data[i] = gameObjectInfo->raw.data[i];
memcpy(stats.Data, gameObjectInfo->raw.data, MAX_GAMEOBJECT_DATA * sizeof(int32));
stats.Expansion = gameObjectInfo->unkInt32;
}
SendPacket(response.Write());
}
void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLocationFromClient& /*packet*/)
void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLocationFromClient& queryCorpseLocation)
{
if (!_player->HasCorpse())
Player* player = ObjectAccessor::FindConnectedPlayer(queryCorpseLocation.Player);
if (!player || !player->HasCorpse() || !_player->IsInSameRaidWith(player))
{
WorldPackets::Query::CorpseLocation packet;
packet.Valid = false; // corpse not found
@@ -177,7 +176,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
return;
}
WorldLocation corpseLocation = _player->GetCorpseLocation();
WorldLocation corpseLocation = player->GetCorpseLocation();
uint32 corpseMapID = corpseLocation.GetMapId();
uint32 mapID = corpseLocation.GetMapId();
float x = corpseLocation.GetPositionX();
@@ -185,7 +184,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
float z = corpseLocation.GetPositionZ();
// if corpse at different map
if (mapID != _player->GetMapId())
if (mapID != player->GetMapId())
{
// search entrance map for proper show entrance
if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapID))
@@ -198,7 +197,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
mapID = corpseMapEntry->CorpseMapID;
x = corpseMapEntry->CorpsePos.X;
y = corpseMapEntry->CorpsePos.Y;
z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT);
z = entranceMap->GetHeight(player->GetPhaseMask(), x, y, MAX_HEIGHT);
}
}
}
@@ -206,6 +205,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
WorldPackets::Query::CorpseLocation packet;
packet.Valid = true;
packet.Player = queryCorpseLocation.Player;
packet.MapID = corpseMapID;
packet.ActualMapID = mapID;
packet.Position = G3D::Vector3(x, y, z);
@@ -244,55 +244,49 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPackets::Query::QueryNPCText& p
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandleQueryPageText(WorldPackets::Query::QueryPageText& packet)
{
uint32 pageID = packet.PageTextID;
WorldPackets::Query::QueryPageTextResponse response;
response.PageTextID = packet.PageTextID;
uint32 pageID = packet.PageTextID;
while (pageID)
{
PageText const* pageText = sObjectMgr->GetPageText(pageID);
WorldPackets::Query::QueryPageTextResponse response;
response.PageTextID = pageID;
if (!pageText)
{
response.Allow = false;
pageID = 0;
}
else
{
response.Allow = true;
response.Info.ID = pageID;
response.Info.NextPageID = pageText->NextPageID;
response.Info.Text = pageText->Text;
break;
LocaleConstant localeConstant = GetSessionDbLocaleIndex();
if (localeConstant >= LOCALE_enUS)
if (PageTextLocale const* pageTextLocale = sObjectMgr->GetPageTextLocale(pageID))
ObjectMgr::GetLocaleString(pageTextLocale->Text, localeConstant, response.Info.Text);
WorldPackets::Query::QueryPageTextResponse::PageTextInfo page;
page.ID = pageID;
page.NextPageID = pageText->NextPageID;
page.Text = pageText->Text;
page.PlayerConditionID = pageText->PlayerConditionID;
page.Flags = pageText->Flags;
pageID = pageText->NextPageID;
}
LocaleConstant locale = GetSessionDbLocaleIndex();
if (locale >= LOCALE_enUS)
if (PageTextLocale const* pageTextLocale = sObjectMgr->GetPageTextLocale(pageID))
ObjectMgr::GetLocaleString(pageTextLocale->Text, locale, page.Text);
SendPacket(response.Write());
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUERY_PAGE_TEXT_RESPONSE");
response.Pages.push_back(page);
pageID = pageText->NextPageID;
}
response.Allow = !response.Pages.empty();
SendPacket(response.Write());
}
void WorldSession::HandleQueryCorpseTransport(WorldPackets::Query::QueryCorpseTransport& queryCorpseTransport)
{
Corpse* corpse = _player->GetCorpse();
WorldPackets::Query::CorpseTransportQuery response;
if (!corpse || corpse->GetTransGUID().IsEmpty() || corpse->GetTransGUID() != queryCorpseTransport.Transport)
response.Player = queryCorpseTransport.Player;
if (Player* player = ObjectAccessor::FindConnectedPlayer(queryCorpseTransport.Player))
{
response.Position = G3D::Vector3(0.0f, 0.0f, 0.0f);
response.Facing = 0.0f;
}
else
{
response.Position = G3D::Vector3(corpse->GetTransOffsetX(), corpse->GetTransOffsetY(), corpse->GetTransOffsetZ());
response.Facing = corpse->GetTransOffsetO();
Corpse* corpse = player->GetCorpse();
if (_player->IsInSameRaidWith(player) && corpse && !corpse->GetTransGUID().IsEmpty() && corpse->GetTransGUID() == queryCorpseTransport.Transport)
{
response.Position = G3D::Vector3(corpse->GetTransOffsetX(), corpse->GetTransOffsetY(), corpse->GetTransOffsetZ());
response.Facing = corpse->GetTransOffsetO();
}
}
SendPacket(response.Write());