mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 10:56:38 +01:00
@@ -1147,186 +1147,6 @@ public:
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}
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};
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/*######
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## npc_sayge
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######*/
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enum Sayge
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{
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GOSSIP_MENU_OPTION_ID_ANSWER_1 = 0,
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GOSSIP_MENU_OPTION_ID_ANSWER_2 = 1,
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GOSSIP_MENU_OPTION_ID_ANSWER_3 = 2,
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GOSSIP_MENU_OPTION_ID_ANSWER_4 = 3,
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GOSSIP_I_AM_READY_TO_DISCOVER = 6186,
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GOSSIP_MENU_OPTION_SAYGE1 = 6185,
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GOSSIP_MENU_OPTION_SAYGE2 = 6185,
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GOSSIP_MENU_OPTION_SAYGE3 = 6185,
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GOSSIP_MENU_OPTION_SAYGE4 = 6185,
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GOSSIP_MENU_OPTION_SAYGE5 = 6187,
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GOSSIP_MENU_OPTION_SAYGE6 = 6187,
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GOSSIP_MENU_OPTION_SAYGE7 = 6187,
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GOSSIP_MENU_OPTION_SAYGE8 = 6208,
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GOSSIP_MENU_OPTION_SAYGE9 = 6208,
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GOSSIP_MENU_OPTION_SAYGE10 = 6208,
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GOSSIP_MENU_OPTION_SAYGE11 = 6209,
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GOSSIP_MENU_OPTION_SAYGE12 = 6209,
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GOSSIP_MENU_OPTION_SAYGE13 = 6209,
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GOSSIP_MENU_OPTION_SAYGE14 = 6210,
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GOSSIP_MENU_OPTION_SAYGE15 = 6210,
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GOSSIP_MENU_OPTION_SAYGE16 = 6210,
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GOSSIP_MENU_OPTION_SAYGE17 = 6211,
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GOSSIP_MENU_I_HAVE_LONG_KNOWN = 7339,
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GOSSIP_MENU_YOU_HAVE_BEEN_TASKED = 7340,
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GOSSIP_MENU_SWORN_EXECUTIONER = 7341,
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GOSSIP_MENU_DIPLOMATIC_MISSION = 7361,
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GOSSIP_MENU_YOUR_BROTHER_SEEKS = 7362,
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GOSSIP_MENU_A_TERRIBLE_BEAST = 7363,
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GOSSIP_MENU_YOUR_FORTUNE_IS_CAST = 7364,
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GOSSIP_MENU_HERE_IS_YOUR_FORTUNE = 7365,
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GOSSIP_MENU_CANT_GIVE_YOU_YOUR = 7393,
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SPELL_STRENGTH = 23735, // +10% Strength
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SPELL_AGILITY = 23736, // +10% Agility
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SPELL_STAMINA = 23737, // +10% Stamina
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SPELL_SPIRIT = 23738, // +10% Spirit
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SPELL_INTELLECT = 23766, // +10% Intellect
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SPELL_ARMOR = 23767, // +10% Armor
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SPELL_DAMAGE = 23768, // +10% Damage
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SPELL_RESISTANCE = 23769, // +25 Magic Resistance (All)
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SPELL_FORTUNE = 23765 // Darkmoon Faire Fortune
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};
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class npc_sayge : public CreatureScript
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{
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public:
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npc_sayge() : CreatureScript("npc_sayge") { }
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struct npc_saygeAI : public ScriptedAI
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{
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npc_saygeAI(Creature* creature) : ScriptedAI(creature) { }
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bool GossipHello(Player* player) override
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{
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if (me->IsQuestGiver())
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player->PrepareQuestMenu(me->GetGUID());
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if (player->GetSpellHistory()->HasCooldown(SPELL_STRENGTH) ||
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player->GetSpellHistory()->HasCooldown(SPELL_AGILITY) ||
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player->GetSpellHistory()->HasCooldown(SPELL_STAMINA) ||
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player->GetSpellHistory()->HasCooldown(SPELL_SPIRIT) ||
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player->GetSpellHistory()->HasCooldown(SPELL_INTELLECT) ||
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player->GetSpellHistory()->HasCooldown(SPELL_ARMOR) ||
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player->GetSpellHistory()->HasCooldown(SPELL_DAMAGE) ||
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player->GetSpellHistory()->HasCooldown(SPELL_RESISTANCE))
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SendGossipMenuFor(player, GOSSIP_MENU_CANT_GIVE_YOU_YOUR, me->GetGUID());
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else
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{
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AddGossipItemFor(player, GOSSIP_I_AM_READY_TO_DISCOVER, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, GOSSIP_MENU_I_HAVE_LONG_KNOWN, me->GetGUID());
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}
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return true;
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}
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void SendAction(Player* player, uint32 action)
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{
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE1, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE2, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE3, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE4, GOSSIP_MENU_OPTION_ID_ANSWER_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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SendGossipMenuFor(player, GOSSIP_MENU_YOU_HAVE_BEEN_TASKED, me->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE5, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF);
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE6, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE7, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
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SendGossipMenuFor(player, GOSSIP_MENU_SWORN_EXECUTIONER, me->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 3:
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE8, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE9, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE10, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
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SendGossipMenuFor(player, GOSSIP_MENU_DIPLOMATIC_MISSION, me->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 4:
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE11, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF);
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE12, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF);
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE13, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF);
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SendGossipMenuFor(player, GOSSIP_MENU_YOUR_BROTHER_SEEKS, me->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 5:
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE14, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE15, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE16, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
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SendGossipMenuFor(player, GOSSIP_MENU_A_TERRIBLE_BEAST, me->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF:
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AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE17, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
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SendGossipMenuFor(player, GOSSIP_MENU_YOUR_FORTUNE_IS_CAST, me->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 6:
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DoCast(player, SPELL_FORTUNE, false);
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SendGossipMenuFor(player, GOSSIP_MENU_HERE_IS_YOUR_FORTUNE, me->GetGUID());
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break;
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}
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}
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bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
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{
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uint32 const sender = player->PlayerTalkClass->GetGossipOptionSender(gossipListId);
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uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
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ClearGossipMenuFor(player);
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uint32 spellId = 0;
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switch (sender)
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{
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case GOSSIP_SENDER_MAIN:
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SendAction(player, action);
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break;
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case GOSSIP_SENDER_MAIN + 1:
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spellId = SPELL_DAMAGE;
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break;
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case GOSSIP_SENDER_MAIN + 2:
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spellId = SPELL_RESISTANCE;
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break;
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case GOSSIP_SENDER_MAIN + 3:
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spellId = SPELL_ARMOR;
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break;
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case GOSSIP_SENDER_MAIN + 4:
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spellId = SPELL_SPIRIT;
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break;
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case GOSSIP_SENDER_MAIN + 5:
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spellId = SPELL_INTELLECT;
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break;
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case GOSSIP_SENDER_MAIN + 6:
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spellId = SPELL_STAMINA;
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break;
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case GOSSIP_SENDER_MAIN + 7:
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spellId = SPELL_STRENGTH;
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break;
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case GOSSIP_SENDER_MAIN + 8:
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spellId = SPELL_AGILITY;
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break;
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}
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if (spellId)
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{
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DoCast(player, spellId, false);
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player->GetSpellHistory()->AddCooldown(spellId, 0, std::chrono::hours(2));
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SendAction(player, action);
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}
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return true;
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_saygeAI(creature);
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}
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};
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class npc_steam_tonk : public CreatureScript
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{
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public:
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@@ -2895,7 +2715,6 @@ void AddSC_npcs_special()
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new npc_injured_patient();
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new npc_garments_of_quests();
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new npc_guardian();
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new npc_sayge();
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new npc_steam_tonk();
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new npc_tonk_mine();
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new npc_tournament_mount();
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