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[svn] *** Source Mangos ***
*Load npc_options at server startup, use cached data at creature gossip menu init. * Also new .reload table command added *Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded * Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client. * Fixed crash at .pinfo command use from console. * Fixed windows ad.exe build *Creature related code and DB cleanups. * Rename 2 creature_template fields to more clean names and related code update also. * Use enum values instead raw values for type_flags, use halper functions instead code repeating. * Move tamed pet creating code to new function. ** Small code changes to make things compliant with above changes. ** Another rev with big changes so test away. --HG-- branch : trunk
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@@ -1796,7 +1796,8 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
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else
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{
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accId = objmgr.GetPlayerAccountIdByGUID(targetGUID);
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Player plr(m_session); // use current session for temporary load
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WorldSession session(0,NULL,SEC_PLAYER,0,0,LOCALE_enUS);
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Player plr(&session); // use fake session for temporary load
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plr.MinimalLoadFromDB(NULL, targetGUID);
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money = plr.GetMoney();
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total_player_time = plr.GetTotalPlayedTime();
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@@ -4132,6 +4133,13 @@ bool ChatHandler::HandleCreatePetCommand(const char* args)
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{
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Player *player = m_session->GetPlayer();
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Creature *creatureTarget = getSelectedCreature();
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if(!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
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{
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PSendSysMessage(LANG_SELECT_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creatureTarget->GetEntry());
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// Creatures with family 0 crashes the server
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@@ -4148,13 +4156,6 @@ bool ChatHandler::HandleCreatePetCommand(const char* args)
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SetSentErrorMessage(true);
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return false;
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}
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if(!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
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{
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PSendSysMessage(LANG_SELECT_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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// Everything looks OK, create new pet
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Pet* pet = new Pet(HUNTER_PET);
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