[svn] *** Source Mangos ***

*Load npc_options at server startup, use cached data at creature gossip menu init.
* Also new .reload table command added
*Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded
* Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client.
* Fixed crash at .pinfo command use from console.
* Fixed windows ad.exe build
*Creature related code and DB cleanups.
* Rename 2 creature_template fields to more clean names and related code update also.
* Use enum values instead raw values for type_flags, use halper functions instead code repeating.
* Move tamed pet creating code to new function.

** Small code changes to make things compliant with above changes.
** Another rev with big changes so test away.

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-11-05 09:22:56 -06:00
parent a1981ecc77
commit 62ed044d08
23 changed files with 301 additions and 106 deletions

View File

@@ -105,8 +105,8 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
if(Script->GossipHello( _player, pCreature ) )
return;
pCreature->prepareGossipMenu(_player,0);
pCreature->sendPreparedGossip( _player );
pCreature->prepareGossipMenu(_player);
pCreature->sendPreparedGossip(_player);
}
void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )