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[svn] *** Source Mangos ***
*Load npc_options at server startup, use cached data at creature gossip menu init. * Also new .reload table command added *Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded * Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client. * Fixed crash at .pinfo command use from console. * Fixed windows ad.exe build *Creature related code and DB cleanups. * Rename 2 creature_template fields to more clean names and related code update also. * Use enum values instead raw values for type_flags, use halper functions instead code repeating. * Move tamed pet creating code to new function. ** Small code changes to make things compliant with above changes. ** Another rev with big changes so test away. --HG-- branch : trunk
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@@ -105,8 +105,8 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
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if(Script->GossipHello( _player, pCreature ) )
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return;
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pCreature->prepareGossipMenu(_player,0);
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pCreature->sendPreparedGossip( _player );
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pCreature->prepareGossipMenu(_player);
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pCreature->sendPreparedGossip(_player);
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}
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void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
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