[svn] *** Source Mangos ***

*Load npc_options at server startup, use cached data at creature gossip menu init.
* Also new .reload table command added
*Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded
* Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client.
* Fixed crash at .pinfo command use from console.
* Fixed windows ad.exe build
*Creature related code and DB cleanups.
* Rename 2 creature_template fields to more clean names and related code update also.
* Use enum values instead raw values for type_flags, use halper functions instead code repeating.
* Move tamed pet creating code to new function.

** Small code changes to make things compliant with above changes.
** Another rev with big changes so test away.

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-11-05 09:22:56 -06:00
parent a1981ecc77
commit 62ed044d08
23 changed files with 301 additions and 106 deletions

View File

@@ -5555,13 +5555,7 @@ void Spell::EffectSkinning(uint32 /*i*/)
Creature* creature = (Creature*) unitTarget;
int32 targetLevel = creature->getLevel();
uint32 skill;
if(creature->GetCreatureInfo()->flag1 & 256)
skill = SKILL_HERBALISM; // special case
else if(creature->GetCreatureInfo()->flag1 & 512)
skill = SKILL_MINING; // special case
else
skill = SKILL_SKINNING; // normal case
uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
((Player*)m_caster)->SendLoot(creature->GetGUID(),LOOT_SKINNING);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);