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Fix compile under windows
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@@ -56,7 +56,7 @@ void LoadSkillDiscoveryTable()
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if (!result)
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{
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sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
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return;
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}
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@@ -154,7 +154,7 @@ void LoadSkillDiscoveryTable()
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}
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sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
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