Core/Misc: Use proper headers to optimize compile

This commit is contained in:
Vincent-Michael
2012-07-29 21:40:10 +02:00
parent caea2a16a6
commit 634b3645d5
425 changed files with 995 additions and 424 deletions

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@@ -23,7 +23,7 @@ Comment: Short custom scripting example
Category: Script Examples
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "Chat.h"
// **** This script is designed as an example for others to build on ****

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@@ -23,7 +23,9 @@ SDComment: Short custom scripting example
SDCategory: Script Examples
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
// **** This script is designed as an example for others to build on ****
// **** Please modify whatever you'd like to as this script is only for developement ****

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@@ -23,7 +23,9 @@ SDComment: Script used for testing escortAI
SDCategory: Script Examples
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
enum eEnums

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@@ -23,7 +23,9 @@ SDComment: Show a codebox in gossip option
SDCategory: Script Examples
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include <cstring>
enum eEnums

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@@ -23,7 +23,6 @@ SDComment: Item, Areatrigger and other small code examples
SDCategory: Script Examples
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
enum eSay

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@@ -22,9 +22,10 @@
* and `ScriptName` is the name of a script assigned on registration
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
enum Spells
{