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*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming. --HG-- branch : trunk
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@@ -324,7 +324,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
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void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ)
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{
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uint32 moveFlag = MOVEFLAG_JUMP | MOVEFLAG_WALK;
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uint32 moveFlag = SPLINEFLAG_TRAJECTORY | SPLINEFLAG_WALKING;
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uint32 time = speedZ * 100;
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i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
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