*Update movement enums - thanks to Zor for info.

*Add functions for position data streaming.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-04 14:39:45 +02:00
parent 850868c8a3
commit 6353e7dd8c
60 changed files with 428 additions and 366 deletions

View File

@@ -628,7 +628,7 @@ struct npc_injured_patientAI : public ScriptedAI
DoScriptText(RAND(SAY_DOC1,SAY_DOC2,SAY_DOC3), me);
uint32 mobId = me->GetEntry();
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
switch (mobId)
{
@@ -1840,7 +1840,7 @@ struct npc_ebon_gargoyleAI : CasterAI
me->SetReactState(REACT_PASSIVE);
// Fly Away
me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_ASCEND|MOVEMENTFLAG_FLYING);
me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_ASCENDING|MOVEMENTFLAG_FLYING);
me->SetSpeed(MOVE_FLIGHT, 0.75f, true);
me->SetSpeed(MOVE_RUN, 0.75f, true);
float x = me->GetPositionX() + 20 * cos(me->GetOrientation());