diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index b6d6e7ffe7c..6d24750a6be 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -343,7 +343,7 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell { float const origAmount = amount; // intentional iteration by index - there's a nested AddThreat call further down that might cause AI calls which might modify redirect info through spells - for (size_t i=0; i