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*Fix bug with spellproc.
*Fix bug with bloodthirst healing. --HG-- branch : trunk
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@@ -6937,7 +6937,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
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// Bloodthirst (($m/100)% of max health)
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case 23880:
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{
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basepoints0 = int32(GetMaxHealth() * triggerAmount / 10000);
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basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
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break;
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}
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// Shamanistic Rage triggered spell
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