Core/Movement: Remove deprecated jump functions and update SAI scripts using them

This commit is contained in:
Shauren
2025-11-25 13:39:25 +01:00
parent 95ca714824
commit 645da5a3f9
6 changed files with 121 additions and 134 deletions

View File

@@ -859,47 +859,6 @@ void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, floa
Add(movement);
}
void MotionMaster::MoveJump_OLD_DEPRECATED(Position const& pos, float speedXY, float speedZ, uint32 id /*= EVENT_JUMP*/, MovementFacingTarget const& facing /*= {}*/,
bool orientationFixed /*= false*/, JumpArrivalCastArgs const* arrivalCast /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult /*= {}*/)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveJump: '{}', jumps to point Id: {} ({})", _owner->GetGUID(), id, pos.ToString());
if (speedXY < 0.01f)
{
if (scriptResult)
scriptResult->SetResult(MovementStopReason::Interrupted);
return;
}
float moveTimeHalf = speedZ / Movement::gravity;
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
std::function<void(Movement::MoveSplineInit&)> initializer = [=, effect = (spellEffectExtraData ? Optional<Movement::SpellEffectExtraData>(*spellEffectExtraData) : Optional<Movement::SpellEffectExtraData>())](Movement::MoveSplineInit& init)
{
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
init.SetParabolic(max_height, 0);
init.SetVelocity(speedXY);
std::visit(Movement::MoveSplineInitFacingVisitor(init), facing);
init.SetJumpOrientationFixed(orientationFixed);
if (effect)
init.SetSpellEffectExtraData(*effect);
};
uint32 arrivalSpellId = 0;
ObjectGuid arrivalSpellTargetGuid;
if (arrivalCast)
{
arrivalSpellId = arrivalCast->SpellId;
arrivalSpellTargetGuid = arrivalCast->Target;
}
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id,
{ .ArrivalSpellId = arrivalSpellId, .ArrivalSpellTarget = arrivalSpellTargetGuid, .ScriptResult = std::move(scriptResult) });
movement->Priority = MOTION_PRIORITY_HIGHEST;
movement->BaseUnitState = UNIT_STATE_JUMPING;
Add(movement);
}
void MotionMaster::MoveJump(uint32 id, Position const& pos, std::variant<std::monostate, float, Milliseconds> speedOrTime /*= {}*/,
Optional<float> minHeight /*= {}*/, Optional<float> maxHeight /*= {}*/,
MovementFacingTarget const& facing /*= {}*/, bool orientationFixed, bool unlimitedSpeed /*= false*/, Optional<float> speedMultiplier /*= {}*/,
@@ -976,47 +935,6 @@ void MotionMaster::MoveJump(uint32 id, Position const& pos, std::variant<std::mo
Add(movement);
}
void MotionMaster::MoveJumpWithGravity_OLD_DEPRECATED(Position const& pos, float speedXY, float gravity, uint32 id/* = EVENT_JUMP*/, MovementFacingTarget const& facing/* = {}*/,
bool orientationFixed /*= false*/, JumpArrivalCastArgs const* arrivalCast /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult /*= {}*/)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveJumpWithGravity: '{}', jumps to point Id: {} ({})", _owner->GetGUID(), id, pos.ToString());
if (speedXY < 0.01f)
{
if (scriptResult)
scriptResult->SetResult(MovementStopReason::Interrupted);
return;
}
std::function<void(Movement::MoveSplineInit&)> initializer = [=, effect = (spellEffectExtraData ? Optional<Movement::SpellEffectExtraData>(*spellEffectExtraData) : Optional<Movement::SpellEffectExtraData>())](Movement::MoveSplineInit& init)
{
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
init.SetParabolicVerticalAcceleration(gravity, 0);
init.SetUncompressed();
init.SetVelocity(speedXY);
init.SetUnlimitedSpeed();
std::visit(Movement::MoveSplineInitFacingVisitor(init), facing);
init.SetJumpOrientationFixed(orientationFixed);
if (effect)
init.SetSpellEffectExtraData(*effect);
};
uint32 arrivalSpellId = 0;
ObjectGuid arrivalSpellTargetGuid;
if (arrivalCast)
{
arrivalSpellId = arrivalCast->SpellId;
arrivalSpellTargetGuid = arrivalCast->Target;
}
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id,
{ .ArrivalSpellId = arrivalSpellId, .ArrivalSpellTarget = arrivalSpellTargetGuid, .ScriptResult = std::move(scriptResult) });
movement->Priority = MOTION_PRIORITY_HIGHEST;
movement->BaseUnitState = UNIT_STATE_JUMPING;
movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH);
Add(movement);
}
void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount,
Optional<Milliseconds> duration /*= {}*/, Optional<float> speed /*= {}*/,
MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/,