*Fix hunter's tame beast.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-03-14 12:13:22 +01:00
parent c45fe6969c
commit 648a8d505f
3 changed files with 7 additions and 12 deletions

View File

@@ -8715,16 +8715,11 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
{
// Damage Done from spell damage bonus
int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
if (IsChanneledSpell(spellProto))
ModSpellCastTime(spellProto, CastingTime);
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
int32 DotDuration = GetSpellDuration(spellProto);
//apply casting time mods for channeled spells
if (IsChanneledSpell(spellProto))
ModSpellCastTime(spellProto, DotDuration);
// 200% limit
if(DotDuration > 0)
{
@@ -9211,16 +9206,11 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
{
// Damage Done from spell damage bonus
int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
if (IsChanneledSpell(spellProto))
ModSpellCastTime(spellProto, CastingTime);
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
int32 DotDuration = GetSpellDuration(spellProto);
//apply casting time mods for channeled spells
if (IsChanneledSpell(spellProto))
ModSpellCastTime(spellProto, DotDuration);
// 200% limit
if(DotDuration > 0)
{