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*Some cleanup (mostly whitespace changes)
--HG-- branch : trunk
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@@ -54,7 +54,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
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// creature in unloading grid can have respawn point in another grid
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// if it will be unloaded then it will not respawn in original grid until unload/load original grid
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// move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); )
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end();)
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{
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Creature * c = iter->getSource();
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++iter;
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