--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-24 21:08:43 -06:00
13 changed files with 830 additions and 40 deletions

View File

@@ -404,13 +404,11 @@ Spell::~Spell()
void Spell::FillTargetMap()
{
// TODO: ADD the correct target FILLS!!!!!!
for(uint32 i=0;i<3;i++)
for(uint32 i = 0; i < 3; ++i)
{
// not call for empty effect.
// Also some spells use not used effect targets for store targets for dummy effect in triggered spells
if(m_spellInfo->Effect[i]==0)
if(!m_spellInfo->Effect[i])
continue;
// TODO: find a way so this is not needed?
@@ -419,23 +417,34 @@ void Spell::FillTargetMap()
AddUnitTarget(m_caster, i);
std::list<Unit*> tmpUnitMap;
uint32 targetA = m_spellInfo->EffectImplicitTargetA[i];
uint32 targetB = m_spellInfo->EffectImplicitTargetB[i];
SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
if(targetA)
SetTargetMap(i, targetA, tmpUnitMap);
if(targetB) // In very rare case !A && B
SetTargetMap(i, targetB, tmpUnitMap);
if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
{
if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_DEST
&& m_targets.HasDest() && m_spellInfo->speed > 0.0f)
if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_DEST)
{
float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
if (dist < 5.0f) dist = 5.0f;
m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
if(m_targets.HasDest() && m_spellInfo->speed > 0.0f)
{
float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
if (dist < 5.0f) dist = 5.0f;
m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
}
}
else if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_ITEM)
{
if(m_targets.getItemTarget())
AddItemTarget(m_targets.getItemTarget(), i);
}
continue;
}
if(tmpUnitMap.empty())
if(!targetA && !targetB)
{
// add here custom effects that need default target.
// FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
@@ -502,12 +511,12 @@ void Spell::FillTargetMap()
case SPELL_EFFECT_RESURRECT:
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_TRIGGER_SPELL:
//case SPELL_EFFECT_TRIGGER_MISSILE: ??
case SPELL_EFFECT_SKILL_STEP:
case SPELL_EFFECT_PROFICIENCY:
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
case SPELL_EFFECT_SELF_RESURRECT:
case SPELL_EFFECT_REPUTATION:
case SPELL_EFFECT_LEARN_SPELL:
if(m_targets.getUnitTarget())
tmpUnitMap.push_back(m_targets.getUnitTarget());
else
@@ -546,7 +555,7 @@ void Spell::FillTargetMap()
if(Pet* pet = m_caster->GetPet())
tmpUnitMap.push_back(pet);
break;
case SPELL_EFFECT_ENCHANT_ITEM:
/*case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_DISENCHANT:
case SPELL_EFFECT_FEED_PET:
@@ -554,7 +563,7 @@ void Spell::FillTargetMap()
case SPELL_EFFECT_MILLING:
if(m_targets.getItemTarget())
AddItemTarget(m_targets.getItemTarget(), i);
break;
break;*/
case SPELL_EFFECT_APPLY_AURA:
switch(m_spellInfo->EffectApplyAuraName[i])
{
@@ -2451,8 +2460,9 @@ void Spell::_handle_immediate_phase()
{
if(spellmgr.EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
{
if(m_targets.HasDest())
HandleEffects(m_originalCaster, NULL, NULL, j);
if(!m_targets.HasDest())
m_targets.setDestination(m_caster, false);
HandleEffects(m_originalCaster, NULL, NULL, j);
}
else if(spellmgr.EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE)
HandleEffects(m_originalCaster, NULL, NULL, j);