[7454] Support scripting for dummy spell effects. Author: Lightguard

Note: scripting calls specially added in end of function for allow calling only
          if internal implementaion absent for dummy effect.

Note: TScript part is not updated.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-13 18:34:46 -06:00
parent 090829bdf8
commit 664fb612b4
3 changed files with 20 additions and 2 deletions

View File

@@ -76,6 +76,9 @@ bool LoadScriptingModule(char const* libName)
||!(testScript->GOQuestAccept =(scriptCallGOQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept" ))
||!(testScript->ReceiveEmote =(scriptCallReceiveEmote )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ReceiveEmote" ))
||!(testScript->ItemUse =(scriptCallItemUse )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse" ))
||!(testScript->EffectDummyGameObj =(scriptCallEffectDummyGameObj )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyGameObj" ))
||!(testScript->EffectDummyCreature =(scriptCallEffectDummyCreature )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyCreature" ))
||!(testScript->EffectDummyItem =(scriptCallEffectDummyItem )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyItem" ))
||!(testScript->GetAI =(scriptCallGetAI )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI" ))
||!(testScript->CreateInstanceData =(scriptCallCreateInstanceData )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData" ))
)