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Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
(cherry picked from commit b1032ed620)
Conflicts:
src/server/game/AuctionHouse/AuctionHouseMgr.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/DynamicObject/DynamicObject.h
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/GameObject/GameObject.h
src/server/game/Entities/Object/ObjectGuid.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Pet/Pet.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Transport/Transport.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Guilds/Guild.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Guilds/GuildMgr.h
src/server/game/Mails/Mail.h
src/server/game/Maps/Map.cpp
src/server/game/Maps/TransportMgr.cpp
src/server/game/Maps/TransportMgr.h
src/server/game/OutdoorPvP/OutdoorPvP.h
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@@ -928,7 +928,7 @@ GameObject* ChatHandler::GetNearbyGameObject()
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return obj;
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}
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GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry)
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GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(ObjectGuid::LowType lowguid, uint32 entry)
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{
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if (!m_session)
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return nullptr;
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@@ -1075,7 +1075,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text)
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}
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case SPELL_LINK_CREATURE:
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{
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uint32 lowguid = atoul(idS);
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ObjectGuid::LowType lowguid = atoul(idS);
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if (CreatureData const* data = sObjectMgr->GetCreatureData(lowguid))
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return ObjectGuid(HighGuid::Unit, data->id, lowguid);
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@@ -1084,7 +1084,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text)
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}
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case SPELL_LINK_GAMEOBJECT:
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{
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uint32 lowguid = atoul(idS);
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ObjectGuid::LowType lowguid = atoul(idS);
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if (GameObjectData const* data = sObjectMgr->GetGOData(lowguid))
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return ObjectGuid(HighGuid::GameObject, data->id, lowguid);
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