Change many uint32 to ObjectGuid::LowType in line with 6.x changes.

(cherry picked from commit b1032ed620)

Conflicts:
	src/server/game/AuctionHouse/AuctionHouseMgr.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/GameObject/GameObject.h
	src/server/game/Entities/Object/ObjectGuid.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Pet/Pet.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Transport/Transport.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Guilds/GuildMgr.h
	src/server/game/Mails/Mail.h
	src/server/game/Maps/Map.cpp
	src/server/game/Maps/TransportMgr.cpp
	src/server/game/Maps/TransportMgr.h
	src/server/game/OutdoorPvP/OutdoorPvP.h
This commit is contained in:
pete318
2015-10-11 00:17:46 +01:00
committed by ariel-
parent b20c9ae283
commit 6664a3acc3
81 changed files with 415 additions and 415 deletions

View File

@@ -928,7 +928,7 @@ GameObject* ChatHandler::GetNearbyGameObject()
return obj;
}
GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry)
GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(ObjectGuid::LowType lowguid, uint32 entry)
{
if (!m_session)
return nullptr;
@@ -1075,7 +1075,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text)
}
case SPELL_LINK_CREATURE:
{
uint32 lowguid = atoul(idS);
ObjectGuid::LowType lowguid = atoul(idS);
if (CreatureData const* data = sObjectMgr->GetCreatureData(lowguid))
return ObjectGuid(HighGuid::Unit, data->id, lowguid);
@@ -1084,7 +1084,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text)
}
case SPELL_LINK_GAMEOBJECT:
{
uint32 lowguid = atoul(idS);
ObjectGuid::LowType lowguid = atoul(idS);
if (GameObjectData const* data = sObjectMgr->GetGOData(lowguid))
return ObjectGuid(HighGuid::GameObject, data->id, lowguid);