Change many uint32 to ObjectGuid::LowType in line with 6.x changes.

(cherry picked from commit b1032ed620)

Conflicts:
	src/server/game/AuctionHouse/AuctionHouseMgr.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/GameObject/GameObject.h
	src/server/game/Entities/Object/ObjectGuid.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Pet/Pet.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Transport/Transport.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Guilds/GuildMgr.h
	src/server/game/Mails/Mail.h
	src/server/game/Maps/Map.cpp
	src/server/game/Maps/TransportMgr.cpp
	src/server/game/Maps/TransportMgr.h
	src/server/game/OutdoorPvP/OutdoorPvP.h
This commit is contained in:
pete318
2015-10-11 00:17:46 +01:00
committed by ariel-
parent b20c9ae283
commit 6664a3acc3
81 changed files with 415 additions and 415 deletions

View File

@@ -67,7 +67,7 @@ bool LoginQueryHolder::Initialize()
SetSize(MAX_PLAYER_LOGIN_QUERY);
bool res = true;
uint32 lowGuid = m_guid.GetCounter();
ObjectGuid::LowType lowGuid = m_guid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
@@ -1234,7 +1234,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
Field* fields = result->Fetch();
uint32 guidLow = fields[0].GetUInt32();
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
std::string oldName = fields[1].GetString();
// Update name and at_login flag in the db
@@ -1693,7 +1693,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
>> factionChangeInfo.Face
>> factionChangeInfo.Race;
uint32 lowGuid = factionChangeInfo.Guid.GetCounter();
ObjectGuid::LowType lowGuid = factionChangeInfo.Guid.GetCounter();
// get the players old (at this moment current) race
CharacterNameData const* nameData = sWorld->GetCharacterNameData(factionChangeInfo.Guid);