diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index c25a09c80f7..e419e264597 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -266,7 +266,7 @@ void CreatureGroup::FormationReset(bool dismiss) if (pair.first != _leader && pair.first->IsAlive()) { if (dismiss) - pair.first->GetMotionMaster()->Initialize(); + pair.first->GetMotionMaster()->Remove(FORMATION_MOTION_TYPE, MOTION_SLOT_DEFAULT); else pair.first->GetMotionMaster()->MoveIdle(); TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set {} movement for member {}", dismiss ? "default" : "idle", pair.first->GetGUID().ToString());