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Added script command 31 SCRIPT_COMMAND_EQUIP inables an npc to change weapons in TC scripts.
--HG-- branch : trunk
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@@ -3702,6 +3702,18 @@ void Map::ScriptsProcess()
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break;
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}
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case SCRIPT_COMMAND_EQUIP:
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{
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_EQUIP call for NULL creature.");
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break;
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}
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source->ToCreature()->LoadEquipment(step.script->datalong);
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break;
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}
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default:
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sLog.outError("Unknown script command %u called.",step.script->command);
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break;
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