Added script command 31 SCRIPT_COMMAND_EQUIP inables an npc to change weapons in TC scripts.

--HG--
branch : trunk
This commit is contained in:
malcromdev@gmail.com>
2010-03-29 17:45:08 -02:30
parent d3fdb24f1e
commit 66f5d749c0
2 changed files with 13 additions and 0 deletions

View File

@@ -3702,6 +3702,18 @@ void Map::ScriptsProcess()
break;
}
case SCRIPT_COMMAND_EQUIP:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_EQUIP call for NULL creature.");
break;
}
source->ToCreature()->LoadEquipment(step.script->datalong);
break;
}
default:
sLog.outError("Unknown script command %u called.",step.script->command);
break;