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Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
--HG-- branch : trunk
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@@ -141,7 +141,7 @@ void Map::LoadVMap(int gx,int gy)
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sLog.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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break;
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case VMAP::VMAP_LOAD_RESULT_IGNORED:
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DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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sLog.outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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break;
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}
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}
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@@ -289,7 +289,7 @@ void Map::SwitchGridContainers(T* obj, bool on)
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if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
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return;
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DEBUG_LOG("Switch object " I64FMT " from grid[%u,%u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
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sLog.outStaticDebug("Switch object " I64FMT " from grid[%u,%u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
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NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(ngrid != NULL);
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@@ -372,11 +372,11 @@ Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
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if (player)
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{
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DEBUG_LOG("Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
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sLog.outStaticDebug("Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
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}
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else
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{
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DEBUG_LOG("Active object nearby triggers loading of grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
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sLog.outStaticDebug("Active object nearby triggers loading of grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
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}
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// refresh grid state & timer
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@@ -481,7 +481,7 @@ Map::Add(T *obj)
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if (obj->isActiveObject())
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AddToActive(obj);
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DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
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sLog.outStaticDebug("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
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//something, such as vehicle, needs to be update immediately
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//also, trigger needs to cast spell, if not update, cannot see visual
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@@ -724,7 +724,7 @@ void Map::Remove(Player *player, bool remove)
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sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y);
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else
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{
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DEBUG_LOG("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY());
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sLog.outStaticDebug("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY());
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(grid != NULL);
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@@ -755,7 +755,7 @@ Map::Remove(T *obj, bool remove)
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Cell cell(p);
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if (loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
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{
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DEBUG_LOG("Remove object " I64FMT " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
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sLog.outStaticDebug("Remove object " I64FMT " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(grid != NULL);
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@@ -790,7 +790,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
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if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
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{
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DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
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sLog.outStaticDebug("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
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NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY());
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RemoveFromGrid(player, oldGrid,old_cell);
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@@ -1035,7 +1035,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
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GridMaps[gx][gy] = NULL;
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}
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DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, GetId());
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sLog.outStaticDebug("Unloading grid[%u,%u] for map %u finished", x,y, GetId());
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return true;
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}
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@@ -1683,7 +1683,7 @@ bool Map::IsOutdoors(float x, float y, float z) const
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WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
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if(wmoEntry)
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{
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DEBUG_LOG("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
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sLog.outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
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atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
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}
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return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
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