mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-25 19:31:59 +01:00
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
--HG-- branch : trunk
This commit is contained in:
@@ -191,7 +191,7 @@ MotionMaster::MoveRandom(float spawndist)
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{
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if (i_owner->GetTypeId() == TYPEID_UNIT)
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{
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DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow());
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sLog.outStaticDebug("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow());
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Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
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}
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}
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@@ -206,7 +206,7 @@ MotionMaster::MoveTargetedHome()
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if (i_owner->GetTypeId() == TYPEID_UNIT)
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
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sLog.outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
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Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
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}
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else
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@@ -220,12 +220,12 @@ MotionMaster::MoveConfused()
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{
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow());
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sLog.outStaticDebug("Player (GUID: %u) move confused", i_owner->GetGUIDLow());
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Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
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sLog.outStaticDebug("Creature (Entry: %u GUID: %u) move confused",
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i_owner->GetEntry(), i_owner->GetGUIDLow());
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Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
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}
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@@ -241,7 +241,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
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i_owner->clearUnitState(UNIT_STAT_FOLLOW);
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
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sLog.outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)",
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i_owner->GetGUIDLow(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
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@@ -249,7 +249,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
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sLog.outStaticDebug("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
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@@ -267,14 +267,14 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo
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i_owner->addUnitState(UNIT_STAT_FOLLOW);
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
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sLog.outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
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Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
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sLog.outStaticDebug("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
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@@ -287,12 +287,12 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
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{
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
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sLog.outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
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Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
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sLog.outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z);
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Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
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}
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@@ -331,12 +331,12 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
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i_owner->m_TempSpeed = speedXY;
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
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sLog.outStaticDebug("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
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Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)",
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sLog.outStaticDebug("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
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Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED);
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}
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@@ -354,12 +354,12 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
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i_owner->m_TempSpeed = speed;
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
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sLog.outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
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Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
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sLog.outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
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Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED);
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}
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@@ -382,7 +382,7 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z)
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
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sLog.outStaticDebug("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
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i_owner->AttackStop();
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i_owner->ToCreature()->SetReactState(REACT_PASSIVE);
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@@ -399,7 +399,7 @@ MotionMaster::MoveSeekAssistanceDistract(uint32 time)
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
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sLog.outStaticDebug("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), time);
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Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
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}
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@@ -416,14 +416,14 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
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sLog.outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
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enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow());
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Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
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sLog.outStaticDebug("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(),
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@@ -442,7 +442,7 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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{
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if (path < sTaxiPathNodesByPath.size())
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{
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DEBUG_LOG("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode);
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sLog.outStaticDebug("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode);
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FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path],pathnode);
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Mutate(mgen, MOTION_SLOT_CONTROLLED);
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}
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@@ -467,11 +467,11 @@ MotionMaster::MoveDistract(uint32 timer)
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
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sLog.outStaticDebug("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
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sLog.outStaticDebug("Creature (Entry: %u GUID: %u) (timer: %u)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
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}
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@@ -523,7 +523,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
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//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
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Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
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DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
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sLog.outStaticDebug("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
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i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
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i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
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}
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