[7995] Check display id correctness for creature and gameobjects. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-13 09:40:44 -05:00
parent ee9c12b480
commit 67a356767d
9 changed files with 82 additions and 56 deletions

View File

@@ -189,10 +189,10 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
data << uint32(ci->unk1); // new in 3.1, creature entry?
data << uint32(ci->unk2); // new in 3.1, creature entry?
data << (uint32)ci->Modelid_A1; // Modelid_A1
data << (uint32)ci->Modelid_A2; // Modelid_A2
data << (uint32)ci->Modelid_H1; // Modelid_H1
data << (uint32)ci->Modelid_H2; // Modelid_H2
data << (uint32)ci->DisplayID_A; // DisplayID_A
data << (uint32)ci->DisplayID_A2; // DisplayID_A2
data << (uint32)ci->DisplayID_H; // DisplayID_H
data << (uint32)ci->DisplayID_H2; // DisplayID_H2
data << float(ci->unk16); // unk
data << float(ci->unk17); // unk
data << uint8(ci->RacialLeader);