mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 09:17:36 +01:00
[7995] Check display id correctness for creature and gameobjects. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
@@ -189,10 +189,10 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
|
||||
data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
|
||||
data << uint32(ci->unk1); // new in 3.1, creature entry?
|
||||
data << uint32(ci->unk2); // new in 3.1, creature entry?
|
||||
data << (uint32)ci->Modelid_A1; // Modelid_A1
|
||||
data << (uint32)ci->Modelid_A2; // Modelid_A2
|
||||
data << (uint32)ci->Modelid_H1; // Modelid_H1
|
||||
data << (uint32)ci->Modelid_H2; // Modelid_H2
|
||||
data << (uint32)ci->DisplayID_A; // DisplayID_A
|
||||
data << (uint32)ci->DisplayID_A2; // DisplayID_A2
|
||||
data << (uint32)ci->DisplayID_H; // DisplayID_H
|
||||
data << (uint32)ci->DisplayID_H2; // DisplayID_H2
|
||||
data << float(ci->unk16); // unk
|
||||
data << float(ci->unk17); // unk
|
||||
data << uint8(ci->RacialLeader);
|
||||
|
||||
Reference in New Issue
Block a user