*Allow dest target spells to proc spellcast.

*Allow source target spells to be triggered during spellproc if no unit target avalible.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-05 16:58:42 +02:00
parent a7f55ece55
commit 67f8ec608c
6 changed files with 59 additions and 8 deletions

View File

@@ -3076,6 +3076,7 @@ void Spell::_handle_immediate_phase()
if(!m_originalCaster)
return;
uint8 oldEffMask = m_effectMask;
// process ground
for(uint32 j = 0; j < 3; ++j)
{
@@ -3092,6 +3093,38 @@ void Spell::_handle_immediate_phase()
m_effectMask |= (1<<j);
}
}
if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty())
{
uint32 procAttacker = m_procAttacker;
if (!procAttacker)
{
bool positive = true;
for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
// If at least one effect negative spell is negative hit
if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
{
positive = false;
break;
}
switch(m_spellInfo->DmgClass)
{
case SPELL_DAMAGE_CLASS_MAGIC:
if (positive)
procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
else
procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
break;
case SPELL_DAMAGE_CLASS_NONE:
if (positive)
procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
else
procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
break;
}
}
// Proc damage for spells which have only dest targets (2484 should proc 51486 for example)
m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell);
}
}
void Spell::_handle_finish_phase()