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Core/MovementGenerator: Fix crash in taxi paths
Fix a crash in taxi paths happening when joining a battleground/dungeon while on a taxi path after second last node but close to last node, then leaving/finishing the battleground.
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@@ -93,7 +93,7 @@ bool FlightPathMovementGenerator::DoUpdate(Player* owner, uint32 /*diff*/)
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return false;
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return false;
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uint32 pointId = owner->movespline->currentPathIdx() < 0 ? 0 : owner->movespline->currentPathIdx();
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uint32 pointId = owner->movespline->currentPathIdx() < 0 ? 0 : owner->movespline->currentPathIdx();
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if (pointId > _currentNode)
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if (pointId > _currentNode && _currentNode < _path.size())
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{
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{
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bool departureEvent = true;
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bool departureEvent = true;
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do
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do
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@@ -112,7 +112,7 @@ bool FlightPathMovementGenerator::DoUpdate(Player* owner, uint32 /*diff*/)
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}
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}
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}
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}
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if (pointId == _currentNode)
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if (pointId >= _currentNode)
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break;
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break;
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if (_currentNode == _preloadTargetNode)
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if (_currentNode == _preloadTargetNode)
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