From 68131dbd92f2a9c7b932a7f23719f57adf66d90e Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 11 Jun 2017 07:31:59 +0200 Subject: [PATCH] Core/Spell: fix some spells that shouldn't allow stealth or invisibility - Touch of Zanzil - Glowing Blood - Lambent Blood - Vibrant Blood - Black Blood - Perpetual Instability (cherry picked from commit b58a364192ee3e30fa8e58f1aca617780321000b) --- src/server/game/Spells/SpellInfo.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index ee8fd5b4a5d..36220391e94 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2422,6 +2422,13 @@ void SpellInfo::_LoadAuraState() case 71465: // Divine Surge case 50241: // Evasive Charges return AURA_STATE_UNKNOWN22; + case 9991: // Touch of Zanzil + case 35325: // Glowing Blood + case 35328: // Lambent Blood + case 35329: // Vibrant Blood + case 35331: // Black Blood + case 49163: // Perpetual Instability + return AURA_STATE_FAERIE_FIRE; default: break; }