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Core/Spells: add Target Processing (SMSG_SPELLLOGEXECUTE) to LAUNCH_T…
…ARGET phase. Move EffectInterruptCast to LAUNCH_TARGET Phase.
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@@ -3151,7 +3151,7 @@ void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/)
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void Spell::EffectInterruptCast(SpellEffIndex effIndex)
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
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if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
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return;
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if (!unitTarget || !unitTarget->IsAlive())
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