mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 10:26:28 +01:00
Merge [SD2]
r1284 Apply SD2 code style to all uint32 arguments in gossip related functions. r1285 Replace all remains of _GO with proper pointer style. Aslo some other code style. Fix typo in world_scripts_full.sql. thx Sundark --HG-- branch : trunk
This commit is contained in:
@@ -687,14 +687,14 @@ void LoadDatabase()
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//Get db string from file
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std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", "");
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if (dbstring.empty() )
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if (dbstring.empty())
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{
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error_log("TSCR: Missing world database info from configuration file. Load database aborted.");
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return;
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}
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//Initialize connection to DB
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if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()) )
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if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()))
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outstring_log("TSCR: TrinityScript database: %s",dbstring.c_str());
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else
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{
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@@ -764,14 +764,14 @@ void LoadDatabase()
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if (temp.SoundId)
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{
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if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
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error_db_log("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
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error_db_log("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.",i, temp.SoundId);
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}
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if (!GetLanguageDescByID(temp.Language))
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error_db_log("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.",i,temp.Language);
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error_db_log("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.",i, temp.Language);
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if (temp.Type > CHAT_TYPE_ZONE_YELL)
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error_db_log("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
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error_db_log("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.",i, temp.Type);
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TextMap[i] = temp;
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++count;
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@@ -829,14 +829,14 @@ void LoadDatabase()
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if (temp.SoundId)
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{
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if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
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error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
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error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.",i, temp.SoundId);
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}
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if (!GetLanguageDescByID(temp.Language))
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error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.",i,temp.Language);
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error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.",i, temp.Language);
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if (temp.Type > CHAT_TYPE_ZONE_YELL)
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error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
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error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.",i, temp.Type);
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TextMap[i] = temp;
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++count;
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@@ -1655,7 +1655,7 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
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if((*i).second.SoundId)
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{
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if( GetSoundEntriesStore()->LookupEntry((*i).second.SoundId) )
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if(GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
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{
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pSource->SendPlaySound((*i).second.SoundId, false);
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}
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@@ -1670,7 +1670,7 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
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((Unit*)pSource)->HandleEmoteCommand((*i).second.Emote);
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}
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else
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error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry,pSource->GetTypeId());
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error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry, pSource->GetTypeId());
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}
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switch((*i).second.Type)
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@@ -1732,242 +1732,242 @@ char const* ScriptsVersion()
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return "Default Trinity scripting library";
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}
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TRINITY_DLL_EXPORT
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bool GossipHello ( Player * player, Creature *_Creature )
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bool GossipHello (Player * pPlayer, Creature* pCreature)
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pGossipHello) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipHello(player,_Creature);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipHello(pPlayer, pCreature);
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}
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TRINITY_DLL_EXPORT
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bool GossipSelect( Player *player, Creature *_Creature, uint32 sender, uint32 action )
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bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
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debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pGossipSelect) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipSelect(player,_Creature,sender,action);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction);
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}
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TRINITY_DLL_EXPORT
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bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
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bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
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{
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debug_log("TSCR: Gossip selection with code, sender: %d, action: %d",sender, action);
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debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction);
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode);
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}
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TRINITY_DLL_EXPORT
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bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
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bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction)
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{
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if(!_GO)
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if(!pGO)
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return false;
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debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
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debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
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if(!tmpscript || !tmpscript->pGOSelect) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOSelect(player,_GO,sender,action);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction);
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}
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TRINITY_DLL_EXPORT
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bool GOSelectWithCode( Player *player, GameObject *_GO, uint32 sender, uint32 action, const char* sCode )
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bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode)
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{
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if(!_GO)
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if(!pGO)
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return false;
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debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
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debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction);
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
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if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOSelectWithCode(player,_GO,sender,action,sCode);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode);
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}
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TRINITY_DLL_EXPORT
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bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
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bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pQuestAccept) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestAccept(player,_Creature,_Quest);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest);
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}
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TRINITY_DLL_EXPORT
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bool QuestSelect( Player *player, Creature *_Creature, Quest const *_Quest )
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bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pQuestSelect) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestSelect(player,_Creature,_Quest);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest);
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}
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TRINITY_DLL_EXPORT
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bool QuestComplete( Player *player, Creature *_Creature, Quest const *_Quest )
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bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pQuestComplete) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestComplete(player,_Creature,_Quest);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest);
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}
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TRINITY_DLL_EXPORT
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bool ChooseReward( Player *player, Creature *_Creature, Quest const *_Quest, uint32 opt )
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bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt)
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pChooseReward) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt);
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}
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TRINITY_DLL_EXPORT
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uint32 NPCDialogStatus( Player *player, Creature *_Creature )
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uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature)
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
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if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pNPCDialogStatus(player,_Creature);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pNPCDialogStatus(pPlayer, pCreature);
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}
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TRINITY_DLL_EXPORT
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uint32 GODialogStatus( Player *player, GameObject *_GO )
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uint32 GODialogStatus(Player* pPlayer, GameObject* pGO)
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{
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
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if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGODialogStatus(player,_GO);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGODialogStatus(pPlayer, pGO);
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}
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TRINITY_DLL_EXPORT
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bool ItemHello( Player *player, Item *_Item, Quest const *_Quest )
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bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest)
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{
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Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
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Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
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if (!tmpscript || !tmpscript->pItemHello) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pItemHello(player,_Item,_Quest);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pItemHello(pPlayer, pItem, pQuest);
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}
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TRINITY_DLL_EXPORT
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bool ItemQuestAccept( Player *player, Item *_Item, Quest const *_Quest )
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bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
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{
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Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
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Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
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if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pItemQuestAccept(player,_Item,_Quest);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest);
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}
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TRINITY_DLL_EXPORT
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bool GOHello( Player *player, GameObject *_GO )
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bool GOHello(Player* pPlayer, GameObject* pGO)
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{
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
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if (!tmpscript || !tmpscript->pGOHello) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOHello(player,_GO);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOHello(pPlayer, pGO);
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}
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TRINITY_DLL_EXPORT
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bool GOQuestAccept( Player *player, GameObject *_GO, Quest const *_Quest )
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bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest)
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{
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
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if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOQuestAccept(player,_GO,_Quest);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest);
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}
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|
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TRINITY_DLL_EXPORT
|
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bool GOChooseReward( Player *player, GameObject *_GO, Quest const *_Quest, uint32 opt )
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bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt)
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{
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
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if (!tmpscript || !tmpscript->pGOChooseReward) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
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pPlayer->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt);
|
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}
|
||||
|
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TRINITY_DLL_EXPORT
|
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bool AreaTrigger( Player *player, AreaTriggerEntry * atEntry)
|
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bool AreaTrigger(Player* pPlayer, AreaTriggerEntry * atEntry)
|
||||
{
|
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Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
|
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if (!tmpscript || !tmpscript->pAreaTrigger) return false;
|
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|
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return tmpscript->pAreaTrigger(player, atEntry);
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return tmpscript->pAreaTrigger(pPlayer, atEntry);
|
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}
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
CreatureAI* GetAI(Creature *_Creature)
|
||||
CreatureAI* GetAI(Creature* pCreature)
|
||||
{
|
||||
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
|
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Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
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if (!tmpscript || !tmpscript->GetAI) return NULL;
|
||||
|
||||
return tmpscript->GetAI(_Creature);
|
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return tmpscript->GetAI(pCreature);
|
||||
}
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
|
||||
bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
|
||||
{
|
||||
Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
|
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Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
|
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if (!tmpscript || !tmpscript->pItemUse) return false;
|
||||
|
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return tmpscript->pItemUse(player,_Item,targets);
|
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return tmpscript->pItemUse(pPlayer, pItem, targets);
|
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}
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
bool ItemExpire( Player *player, ItemPrototype const * _ItemProto)
|
||||
bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto)
|
||||
{
|
||||
Script *tmpscript = m_scripts[_ItemProto->ScriptId];
|
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Script *tmpscript = m_scripts[pItemProto->ScriptId];
|
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if (!tmpscript || !tmpscript->pItemExpire) return true;
|
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|
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return tmpscript->pItemExpire(player,_ItemProto);
|
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return tmpscript->pItemExpire(pPlayer, pItemProto);
|
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}
|
||||
|
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TRINITY_DLL_EXPORT
|
||||
bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget )
|
||||
bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget)
|
||||
{
|
||||
Script *tmpscript = m_scripts[crTarget->GetScriptId()];
|
||||
|
||||
if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
|
||||
|
||||
return tmpscript->pEffectDummyCreature(caster, spellId,effIndex,crTarget);
|
||||
return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget);
|
||||
}
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget )
|
||||
bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget)
|
||||
{
|
||||
Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
|
||||
|
||||
if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
|
||||
|
||||
return tmpscript->pEffectDummyGameObj(caster, spellId,effIndex,gameObjTarget);
|
||||
return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
|
||||
}
|
||||
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget )
|
||||
bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
|
||||
{
|
||||
Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
|
||||
|
||||
if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
|
||||
|
||||
return tmpscript->pEffectDummyItem(caster, spellId,effIndex,itemTarget);
|
||||
return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
|
||||
}
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
|
||||
Reference in New Issue
Block a user