*Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-26 13:53:32 -06:00
parent bdafaf4113
commit 68c3039715
17 changed files with 96 additions and 648 deletions

View File

@@ -876,7 +876,7 @@ void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
recv_data >> repListID;
recv_data >> flag;
GetPlayer()->SetFactionAtWar(repListID,flag);
GetPlayer()->GetReputationMgr().SetAtWar(repListID,flag);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
@@ -904,7 +904,7 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
}
}
*/
GetPlayer()->SendFactionStates();
GetPlayer()->GetReputationMgr().SendStates();
}
void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
@@ -969,7 +969,7 @@ void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data
uint8 inactive;
recv_data >> replistid >> inactive;
_player->SetFactionInactive(replistid, inactive);
_player->GetReputationMgr().SetInactive(replistid, inactive);
}
void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )