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*Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos
--HG-- branch : trunk
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@@ -3084,10 +3084,10 @@ void ObjectMgr::LoadQuests()
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// no changes, quest can't be done for this requirement
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}
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if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > Player::Reputation_Cap)
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if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
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{
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sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
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qinfo->GetQuestId(),qinfo->RequiredMinRepValue,Player::Reputation_Cap);
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qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
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// no changes, quest can't be done for this requirement
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}
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@@ -6851,7 +6851,7 @@ bool PlayerCondition::Meets(Player const * player) const
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case CONDITION_REPUTATION_RANK:
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{
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FactionEntry const* faction = sFactionStore.LookupEntry(value1);
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return faction && player->GetReputationRank(faction) >= value2;
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return faction && player->GetReputationMgr().GetRank(faction) >= value2;
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}
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case CONDITION_TEAM:
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return player->GetTeam() == value1;
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