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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Vehicles:
- Set MovementFlagsExtra (2) correctly depending on vehicle 'template' flags. This makes certain vehicles such as demolishers unable to jump/strafe (as intended) - Fix SMSG_MONSTER_MOVE_TRANSPORT stucture, prevents a client crash when entering certain vehicles, as well as *properly* broadcast position relative to the vehicle. - Send SMSG_BREAK_TARGET to player when entering vehicle. - Set MOVEMENTFLAG_ROOT on passenger when entering vehicle - Cleanup in affected code
This commit is contained in:
@@ -417,22 +417,24 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M
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void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
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{
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// TODO: Turn into BuildMonsterMoveTransport packet and allow certain variables (for npc movement aboard vehicles)
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WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size());
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data.append(GetPackGUID());
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data.append(vehicleOwner->GetPackGUID());
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data << int8(GetTransSeat());
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data << uint8(0);
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data << uint8(0); // unk boolean
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data << GetPositionX() - vehicleOwner->GetPositionX();
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data << GetPositionY() - vehicleOwner->GetPositionY();
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data << GetPositionZ() - vehicleOwner->GetPositionZ();
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data << uint32(getMSTime());
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data << uint8(4);
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data << GetTransOffsetO();
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data << uint32(100); // should be an increasing constant that indicates movement packet count
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data << uint8(SPLINETYPE_FACING_ANGLE);
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data << GetTransOffsetO(); // facing angle?
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data << uint32(SPLINEFLAG_TRANSPORT);
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data << uint32(0);// move time
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data << uint32(0);//GetTransOffsetX();
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data << uint32(0);//GetTransOffsetY();
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data << uint32(0);//GetTransOffsetZ();
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data << uint32(0); // move time
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data << uint32(1);
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data << uint32(GetTransOffsetX());
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data << uint32(GetTransOffsetY());
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data << uint32(GetTransOffsetZ());
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SendMessageToSet(&data, true);
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}
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@@ -16610,16 +16612,20 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId, bool byAura)
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return;
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}
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if (Player* thisPlr = this->ToPlayer())
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{
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WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
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thisPlr->GetSession()->SendPacket(&data);
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data.Initialize(SMSG_BREAK_TARGET, 7);
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data.append(vehicle->GetBase()->GetPackGUID());
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thisPlr->GetSession()->SendPacket(&data);
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}
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SetControlled(true, UNIT_STAT_ROOT);
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//movementInfo is set in AddPassenger
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//packets are sent in AddPassenger
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if (GetTypeId() == TYPEID_PLAYER)
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{
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//this->ToPlayer()->SetClientControl(vehicle, 1);
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WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
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this->ToPlayer()->GetSession()->SendPacket(&data);
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}
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}
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void Unit::ChangeSeat(int8 seatId, bool next, bool byAura)
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@@ -16700,6 +16706,8 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
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case TYPEID_UNIT:
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if (canFly())
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const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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if (IsVehicle())
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const_cast<Unit*>(this)->AddExtraUnitMovementFlag(GetVehicleKit()->GetExtraMovementFlagsForBase());
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break;
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case TYPEID_PLAYER:
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// remove unknown, unused etc flags for now
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@@ -16714,6 +16722,10 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
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break;
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}
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if (GetVehicle())
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if (!this->HasUnitMovementFlag(MOVEMENTFLAG_ROOT))
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sLog->outError("Unit does not have MOVEMENTFLAG_ROOT but is in vehicle!");
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*data << uint32(GetUnitMovementFlags()); // movement flags
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*data << uint16(m_movementInfo.flags2); // 2.3.0
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*data << uint32(getMSTime()); // time
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@@ -675,7 +675,7 @@ enum MovementFlags2
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MOVEMENTFLAG2_NONE = 0x00000000,
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MOVEMENTFLAG2_NO_STRAFE = 0x00000001,
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MOVEMENTFLAG2_NO_JUMPING = 0x00000002,
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MOVEMENTFLAG2_UNK3 = 0x00000004,
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MOVEMENTFLAG2_UNK3 = 0x00000004, // Overrides various clientside checks
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MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000008,
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MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000010,
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MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000020,
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@@ -1949,6 +1949,12 @@ class Unit : public WorldObject
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uint32 GetUnitMovementFlags() const { return m_movementInfo.flags; }
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void SetUnitMovementFlags(uint32 f) { m_movementInfo.flags = f; }
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void AddExtraUnitMovementFlag(uint16 f) { m_movementInfo.flags2 |= f; }
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void RemoveExtraUnitMovementFlag(uint16 f) { m_movementInfo.flags2 &= ~f; }
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uint16 HasExtraUnitMovementFlag(uint16 f) const { return m_movementInfo.flags2 & f; }
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uint16 GetExtraUnitMovementFlags() const { return m_movementInfo.flags2; }
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void SetExtraUnitMovementFlags(uint16 f) { m_movementInfo.flags2 = f; }
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void SetControlled(bool apply, UnitState state);
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void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); }
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@@ -317,7 +317,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId, bool byAura)
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if (seat->second.seatInfo->m_flags && !(seat->second.seatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK11))
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unit->AddUnitState(UNIT_STAT_ONVEHICLE);
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unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_ROOT);
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VehicleSeatEntry const *veSeat = seat->second.seatInfo;
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unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX;
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unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY;
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@@ -449,3 +449,23 @@ void Vehicle::Dismiss()
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me->CombatStop();
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me->AddObjectToRemoveList();
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}
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uint16 Vehicle::GetExtraMovementFlagsForBase() const
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{
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uint16 movementMask = MOVEMENTFLAG2_NONE;
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uint32 vehicleFlags = GetVehicleInfo()->m_flags;
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if (vehicleFlags & VEHICLE_FLAG_NO_STRAFE)
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movementMask |= MOVEMENTFLAG2_NO_STRAFE;
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if (vehicleFlags & VEHICLE_FLAG_NO_JUMPING)
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movementMask |= MOVEMENTFLAG2_NO_JUMPING;
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if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDTURNING)
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movementMask |= MOVEMENTFLAG2_FULL_SPEED_TURNING;
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if (vehicleFlags & VEHICLE_FLAG_ALLOW_PITCHING)
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movementMask |= MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING;
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if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDPITCHING)
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movementMask |= MOVEMENTFLAG2_FULL_SPEED_PITCHING;
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sLog->outDebug("Vehicle::GetExtraMovementFlagsForBase() returned %u", movementMask);
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return movementMask;
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}
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@@ -101,6 +101,8 @@ typedef std::map<int8, VehicleSeat> SeatMap;
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class Vehicle
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{
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friend class Unit;
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public:
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explicit Vehicle(Unit *unit, VehicleEntry const *vehInfo);
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virtual ~Vehicle();
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@@ -126,6 +128,9 @@ class Vehicle
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SeatMap m_Seats;
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protected:
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uint16 GetExtraMovementFlagsForBase() const;
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protected:
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Unit *me;
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VehicleEntry const *m_vehicleInfo;
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@@ -753,7 +753,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
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data >> mi->time;
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data >> mi->pos.PositionXYZOStream();
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if (mi->flags & MOVEMENTFLAG_ONTRANSPORT)
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if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
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{
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data.readPackGUID(mi->t_guid);
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@@ -761,24 +761,24 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
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data >> mi->t_time;
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data >> mi->t_seat;
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if (mi->flags2 & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT)
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if (mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT))
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{
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data >> mi->t_time2;
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}
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if(mi->pos.m_positionX != mi->t_pos.m_positionX)
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if(GetPlayer()->GetTransport())
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if (mi->pos.m_positionX != mi->t_pos.m_positionX)
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if (GetPlayer()->GetTransport())
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GetPlayer()->GetTransport()->UpdatePosition(mi);
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}
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if ((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
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if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)))
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{
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data >> mi->pitch;
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}
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data >> mi->fallTime;
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if (mi->flags & MOVEMENTFLAG_JUMPING)
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if (mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
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{
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data >> mi->j_zspeed;
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data >> mi->j_sinAngle;
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@@ -786,7 +786,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
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data >> mi->j_xyspeed;
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}
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if (mi->flags & MOVEMENTFLAG_SPLINE_ELEVATION)
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if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
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{
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data >> mi->splineElevation;
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}
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@@ -810,7 +810,7 @@ void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
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*data << mi->t_seat;
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}
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if ((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))) || (mi->flags & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
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if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) && mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
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{
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*data << mi->pitch;
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}
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